One of the top ten games I played last year just recently released a new expansion. Hundred Days, the winery management simulator, now has a new set of challenges and wine varieties to represent California's wine landscape, and it's a welcome addition to an already great game.
Back in November of 2020, I reviewed Space Marshals 3, concluding that it feels a lot like the same old Space Marshals, but in the sense that all of the games in the series are great. Now, with the game's third and final chapter in place, I can't really say that anymore. In its finished state Space Marshals 3 is now the definitive stealth action game on the App Store and the sheer amount and variety of ways it mixes up its gameplay through its add-on content is second to none.
A few months ago, one of our favorite stealth action mobile titles, Space Marshals 3, got a story update that nearly doubled the original game's length. Support for the game isn't showing any signs of slowing down, because just this week another content pack came out that adds a fresh batch of challenges for you to test out Burton's gadgets and your own sneaking skills on.
Called Bounty Mission Pack #1, this addition to Space Marshals 3 adds 12 new levels that are disconnected from the game's main story. Instead, these isolated maps offer one-off challenges in both "action" and "stealth" modes, which reward you for taking a certain number of enemy targets in a specific way.
The excellent Space Marshals 3 just released a new chapter of 12 missions, just about doubling the original release's size. In them, Burton continues his wild adventures through space taking down bounty hunters, illegal intergalactic still operators, and a bizarre space cult, as well as other cartoony, sci-fi/western baddies.
This extended set of missions costs $4.99 (or you can opt to buy the bundled full game for $7.99), so we took a look at it to see if it was worth the asking price. Given Pixelbite's history, particularly with the Space Marshals series, we were confident we'd be getting a lot of bang for our buck, and we were mostly right. Check out the video above for an extended look at most of chapter two as well as some additional impressions below.
The folks behind the Rusty Lake games have just put a new title onto the App Store. Second Maze, Rusty Lake's collaborative publishing brand, has just brought this 10 year old adventure game from Gal Mamalya to mobile. The best part about all of this is thatMitoza is completely free.
Anyone who talks to me about games knows that I haven't been able to shut up about Genshin Impact since its launch this past fall. It's a game with a lot of faults--namely its predatory monetization scheme--but it also provides a vast (and interesting!) open world, a novel and nuanced combat system, and a surprisingly compelling story, all of which you can experience without spending a dime.
Since my initial burst of playing in September, though, my excitement to log in every day was beginning to wane. New events and characters were nice new additions, but they weren't entirely well-conceived or received. That is, until miHoYo pushed their 1.2 update which unveiled a new region of Teyvat: Dragonspine Mountain.
Out of nowhere, Konami decided to remind everyone that they used to make video games by releasing Castlevania: Symphony of the Night for iOS this week. Widely celebrated as one of the greatest games of the 32-bit era, Symphony of the Night basically solidified the gameplay formula for “Metroidvania”-style games.
Because this release came as a surprise, I haven’t had the chance to put the time in for a full-on review, but here are some things you should know about this mobile version of Symphony of the Night.