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Spirit Hunter is an Upcoming Collectible Card Game from the Makers of Monsu

Posted by Rob Rich on September 4th, 2015

Boomlagoon, the team behind hybrid CCG/runner Monsu, has announced their newest project: a collectible card game/action RPG named Spirit Hunter.

This Week at 148Apps: September 29-October 3, 2014

Posted by Chris Kirby on October 6th, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Monsu

All too often, endless runners lack some much-needed personality. They can be mechanically sound and still quite satisfying to play, but they rarely feel particularly charming. Monsu aims to buck that trend, even despite the fact it doesn’t really offer much of a story. All you need to know is that you’re attempting to retrieve treasure from thieving villagers. This ties into your reasoning for running wild and bouncing on the heads of spear wielding enemies. You automatically run, with one tap for a single jump and two for a double-jump. Controls are simple yet tight; not once was there a sign of unresponsiveness. --Jennifer Allen


Card Dungeon

Card Dungeon is a breath of fresh air when it comes to the roguelike genre, eschewing lackluster Western fantasy imagery and the trappings of “normal” turn-based dungeon exploration with (of all things) two-dimensional art and cards. The delightful whimsy of Card Hunter, similar in scope to this title, shines through as Play Tap Games expertly marries the addictiveness of a card game with the strategic requirements of a rogue like. The game gets underway as you select from a handful of cards for how your character will perform. Once you’ve chosen them, you can choose a campaign from a wide selection of areas as the adventure begins. The game and the tutorial mode are one in the same as you make your way through your first dungeon floor, tapping on tile after tile to navigate through. The game is turn-based, with you tapping on a directional tile on the dungeon floor to navigate, then selecting cards from the bottom of the screen in order to play different actions. It’s simple enough to understand by just tapping around to get a feel for what’s going on, but difficult enough that it’s hard to master unless you truly pay attention to the varieties of cards you can use for equipment, defense, attacks, and so on. --Brittany Vincent


Galaxy Trucker

If you’ve come to Galaxy Trucker looking for a grim, seedy simulation full of illicit stimulants, questionable encounters with alien females in the docking bays of intergalactic refueling depots, and tiny, pine tree-shaped air fresheners then you may be a bit disappointed. On the other hand, if you’re after an iPad adaptation of a 2007 board game classic that has been nominated for multiple awards, then I have much better news for you. Apparently, in the future, interstellar freight hauling vehicles are made out of jumbles of leftover pipes. Yeah, it seems like a weird choice to me, too. Now, pilots of these long-haul junk freighters are competing with one another for the most choice parts in an attempt to cobble together a ship that will withstand the rigors of deep space, pirates, and the occasional meteor shower. Oh, and also still turn a profit while doing so. --Rob Thomas


Nexticy

It’ll take some practice to truly figure out Nexticy but once you do, you’ll realize it’s a very useful tool for those in many different forms of business. Its flexibility is quite impressive. It’s a form building tool. At its simplest, you can use one of many templates to get started. There are templates for all kinds of situations, such as a nutritional log, invoicing, meeting report, quiz, and even a professional resume tool. For many, a great starting point is to use one of these and edit it to your needs rather than start from scratch. This is especially true when bearing in mind that the app could do a better job of explaining things. Experimentation is key here. --Jennifer Allen


BuggyFun

As readers may know, my family really enjoys a good building or math app at our house – very useful for when I need to get my boy tucked in and out of the way so I can perform family business such as dealing with contractors, make other important phone calls, or sometimes just early in the morning when my son wakes prematurely but is not looking to get really active just yet. Although we find applications very helpful at these moments, I do prefer him to work with building toys and other manipulative items during the rest of this free time. We have more natural wood building blocks than I care to admit, but the toys that I feel most overrun by are those that form some kind of tracks and include dozens of smaller pieces needing to be fitted together. I acquired a large amount of Zhu Zhu tracks free with the purchase of robotic hamsters from a woman eager to rid herself of these plastic parts, along with too many fractured Hot Wheels sets as well as the Nano Bug habituate tracks that my son had to have, which he is still working on earning – a day I am not looking forward to. Although I obviously see the value in being able to construct these kinds of toys in many different and creative ways, the reality of all these pieces is at times too much to bear. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Cannon Crasha

Man, Cannon Crasha is ‘one of those games’. In a good way! When you like games like Worms and Swords and Soldiers, you will definitly like this instant classic Android game. Go play it. No seriously. This is one of those games. One of those games where the only thing you need to know is that you need to play it. It should be one of those games everybody should talk about, you know, like the time you were in high school, still playing those GBA games. Cannon Crasha is a turn-based-ish, real time strategic-ish game that borrows elements from games like Worms and Sword and Soldiers, covered up in light-humoured conversations and easy to learn controls. --Wesley Akkerman


Antec 4 Port USB Charging Station

I love my gadgets. I’m told that as far as addictions go, it could be much worse, so there is that. With a family that likes to be connected, the most important resource in our home can sometimes be an unoccupied power outlet. With that in mind, and keeping with the drive to keep solutions simple, it’s relatively easily to see why a gadget like the Antec 4-Port USB Charging Station would catch one’s eye. As with most things from Antec, the device looks sleek without being overly flashy, compact and seemingly well constructed. It is in the rough shape of a rectangular cuboid, except that the hard plastic exterior tapers into a curve on the one side of its 5x5x6 inch frame; it isn’t too heavy either at less than 13 ounces, and the sedate finish is only really broken by the USB ports and input slot. There is an LED indicator at the top; the package also comes with AC cable and documentation. --Tre Lawrence


Keeper Password Manager

At this point, we hope that the need for a good password manager is akin to common sense. We’re regaled with stories of database intrusions daily; it’s smart to protect one’s self with the basics of password security: using different unique password for different websites. Also, passwords should be changed to new unique ones at regular intervals. But, if one even has only a dozen websites to log in to every now and then, those passwords start to blend together; that’s where mobile password keepers shine. Keeper Password Manager looks to be another option in this category, and we got to take it for a spin. First thing to do is to to sign in with a master password. Off the bat, I liked the UI options; who says a productivity app can’t have some personality? It’s possible to change the main color, and while this isn’t life-changing, I feel that one can’t put a price tag on the ability change up looks. --Tre Lawrence

And finally, it was a bumper week for new iOS games, but Pocket Gamer has covered the lot of them. Plus: the best games of September, the most anticipated games for October, and hands-on with The Room 3, Assassin's Creed Identity, and Hitman: Sniper. Read all about at Pocket Gamer.

Monsu - Boomlagoon's Antti Sten Spills the Beans on the Upcoming Platform Runner

Posted by Rob Rich on October 2nd, 2014

Monsu looks to be a cute and cuddly little runner/platformer from Angry Birds alum Boomlagoon. I was able to get my hands on it for a bit and I can confirm that it is, in fact, cute and cuddly. It's also got a lot of cards to collect and equip, which is a bit different for the genre. Good different, form what I've seen.

In between choosing a card to bring into battle, smashing houses while collecting coins, and generally laying waste to those who would oppose me, I had the chance to speak to Boomlagoon's CEO, Antti Sten, about the interesting hybrid.



Antti Sten
148Apps: Would you say Monsu is a runner/platformer with card collecting elements, or a card collector with platformer/runner elements?
Antti Sten (AS): It's like a platformer, endless runner, with this card-collecting aspect. Basically you get to collect 40 different cards, and you can equip three of them at a time. All of them bring this really cool visual and helping aspect to the game, so you can run with these companions and buddies that make it like a whole different experience depending on what cards you choose.

The core game is the runner, of course. You can play the game without the cards but you can't play it without the running.

148Apps: What was it like to hybridize two very different genres? Were there any particular challenges? Anything easier than you'd expected?
AS: We thought we'd have trouble figuring out what the cards would be, because we wanted each of them to be richer than some power-up. There are some like that but most of them are really game-changing. It went pretty smoothly, really. We had a few challenges with other mechanics, like for example the social mechanics. We currently have leaderboards and you can share with other players, but we've been trying to figure out what would be the most convenient features to include.

148Apps: Where did the idea for a runner/card hybrid come from?
AS: It's always hard to say specifically when the game idea was born. At one point we were trying to figure out how to make a different kind of endless runner - we had all kinds of ideas, like what kind of controls could you have, should there be attacking - and at one point we started to wonder "What if it was more like a platformer?"

Of course with platformers you're thinking about Super Mario Brothers, and one of the key aspects of that game is that you can get these power-ups that really change the way that you play the game; for example, when you get the fire flower you play totally differently than when you get the star. We wanted to create something like that with Monsu's cards. And of course we went overboard and now we have around 40 of them.

148Apps: Did you learn anything from the development of Angry Birds or Noble Nutlings that helped with the development of Monsu?
AS: Simplistic UI is always something that we want to have - let users get straight to the game, and not have too many screens to handle. And of course there's the graphical style, which we've carried over from previous games.

148Apps: I imagine the climate of the App Store has changed a bit since releasing Angry Birds and even Noble Nutlings. Do you think that may have changed the way you approached Monsu?
AS: Yeah, I guess that one of the things that really has changed for us is that now we require much more depth. We wouldn't want to publish a game with just like one mechanic and X amount of challenges or levels, so there has to be some kind of progression - something to fiddle with. That's one of the things that's going to be very different from Noble Nutlings.

148Apps: Have there been any trends or reactions you've seen in the App Store lately that have you concerned about how Monsu will be received?
AS: The genre itself - really casual, easy to play games - there aren't many that have been all that successful. If you look in the App Store, the Top Grossing games based on revenue are usually like casino, resource management, and licensed games, which Monsu is not. But Monsu is a fun game, and there's always been room for these types of games!



Thanks to Antti Sten for his time. Monsu is available to download on the App Store now, for free.

Monsu Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on October 2nd, 2014
Our rating: starstarstarstarblankstar :: ADDICTIVE RUNNING
Endless running with a collectible card kind of focus works well for the charming Monsu.
Read The Full Review »

Ex-Angry Birds Developers Release Monsu Teaser Trailer

Posted by Jennifer Allen on July 23rd, 2014

Finnish developer Boomlagoon has released a teaser trailer of their forthcoming side-scrolling action platformer, Monsu.

Looking like a pretty cute auto-runner, Monsu has another trick up its sleeve, courtesy of the many cards that you can collect as you play.

Coming from some of the minds behind Angry Birds, there will be dozens of customizable characters to get to know, with the hope that Monsu is more character-driven than most running platformers.

A series of online tournaments besides the rich single-player world should ensure there's plenty of fun to be had when Monsu arrives on the App Store later this summer.

Check out the trailer below to see just what to expect very soon!

Side-Scrolling Collectible Card Game "Monsu" Unveiled

Posted by Ellis Spice on May 30th, 2014

Noble Nutlings developer Boomlagoon has announced Monsu, their upcoming side-scrolling collectible card game. The character design and gameplay has been in development for months, and as such the end result will contain dozens of characters and a 'rich' storyline.

In Monsu, players will have to battle their way through endless hordes of grumpy villagers in order to complete the task of retrieving stolen treasure. Each character players come across will have their own magical powers, which can then be collected and used to bash and smash their foes. The game also features multiple territories to explore, including the Woods and the Cemetery.

Antti Stén, CEO of Boomlagoon, had this to say of the game:

We’re focused on creating character-driven games that players love, all around the world. With Monsu, we’ve created a platformer that is easy to pick up and play, instantly rewards the gamer, and still provides nearly infinite ways to progress through the environments.

Monsu is set to arrive on the App Store sometime this Summer.