Shadowgun: War Games is an upcoming free-to-play multiplayer shooter that’s essentially just an Overwatch knock-off. There are hero characters with special abilities, and you compete in 5-v-5 game modes where the goal is to use superior team tactics to win the day.
Depending on who you are, this might sound exciting, but given my time with the closed beta for the game, I wouldn’t get your hopes up. Although War Games looks nice and pretty, it doesn’t feel that different from other mobile shooters that have already tried the same thing (i.e. Modern Combat Versus).
Czech Republic-based Madfinger Games (Dead Trigger 2, Shadowgun) is back with another zombie survival first-person shooter that will have you gunning down the undead with a new, prettier Unity5-build engine that will run on your iOS (or Android) devices. That title is Unkilled, and it’s gorgeous, intense, and super accessible - everything you’d expect from the folks that brought you bleeding-edge shooters Dead Trigger 2 and Shadowgun.
The company aims to have the free-to-play Unkilled out this summer, and I got a chance to play it a bit this week at the Electronic Entertainment Exp (E3) at the Los Angeles Convention Center.
An update has arrived for Madfinger Games' Dead Trigger 2, adding a new region, weapons, and daily things to do.
The new Power-T10 region within Siberia is set to provide players with their toughest challenge thus far, with a unique hideout skin and the two new weapons hidden within - the Winchester 94 and the KSG. New Daily Missions, meanwhile, will reward players with double earnings if they take the call to arms, whilst Daily Challenges will provide players with a new special challenge to complete every day, with gold awaiting those who succeed.
Dead Trigger 2 is available to download from the App Store now for free.
Madfinger Games (Dead Trigger, Shadowgun, etc) has announced their new project: MONZO, a model kit construction simulator. Users can build simple to complex models on their mobile device; the app uses one-finger control to assemble realistic 3D model that can be purchased within the application itself.
Marek Rabas, CEO of MADFINGER Games explained, "MONZO has great potential to capture the interest of mobile gaming fans from all present genres and it will also be fun for gamers of all ages as well. The construction of virtual models is very close to the experience of actual construction. The whole process takes gamers through the purchase and unpacking of kits to assembly, painting, exploring, and sharing of finished models on Facebook and other social media."
Madfinger Games is celebrating the 4th anniversary of Samurai II: Vengeance with a sizable update. This 4th Anniversary Edition adds in iOS 7 support, gamepad compatibility, and more. Additionally, the game is on sale for a limited time.
We had an opportunity to review this app a while back; it is available for $0.99 on the App Store.
* Improved handling
* Optimized performance on low-end device
* More intense gameplay experience
* Deeper immersion due graphical optimization
* Cloud backup for progress safety, for storing gameplay data and achievements
* Cross device support - enjoy game on both iPhone and iPad
* New Apple gamepads support for off-screen handling experience
* Supports iOS 7 and latest devices (iPhone 5c/iPhone 5s)
Dead Trigger 2 has been a go-to zombie shooter for many ever since it was released, which means that a lot of people would probably like to know about the special Easter promo Madfinger Games is having right now.
Just start up Dead Trigger 2 (newest version required), log in, go to the Options menu, and tap on "Redeem Voucher." Then enter the code 2tam-hud9-xvo4 to get your free Easter-kill pack. What's in the Easter-kill pack? One 24-hour speed booster to make catching (and running from) zombies loads easier, ten grenades, ten painkillers, ten Second Chance revive kits, and ten rocket chickens. Because what says "Easter" better than rocket chickens?
You can download Dead Trigger 2 for free right now, and the Easter-kill pack will be available from now through April 25.
The new version notably brings an arena mode, which hearkens to gladiatorial combat. Competing with others is encouraged, as is creating zombie-killing structures. Also, the leaderboards allow for direct comparisons, and there are new zombies and environments. Additionally, starter packs are now half off.
Making a first-person shooter with zombies is a safe bet for a game concept, and if Dead Trigger 2 promised to just be more of the same there’s certainly the possibility that it could do just as well as the original. After all, it has zombies and the series’ creator Madfinger is known for its gorgeous-looking games. But Marek Rabas, Co-Founder of Madfinger, says that for Dead Trigger 2, visuals were not the focus. “We didn’t focus on improving graphics quality this time around, instead, our main focus was on gameplay and other aspects of the game.”
This is the first thing that is apparent when playing Dead Trigger 2, perhaps after the still-impressive visuals: it’s a much better experience.
The core concept remains the same: players trying to survive an onslaught of the zombie apocalypse. But something just feels different. Early on, it’s a much more engaging experience. Rabas says “we have changed and enhanced [the] core gameplay. We are monitoring combat intensity and allowing gameplay to adapt to it. We have added bosses in the game and players have to change their behavior in the game when they spawn.” These include enemies like the Vomitron and Kamikaze, powerful enemies that require the player’s full attention as they can kill quickly.
The story missions feature more of a narrative backbone: there’s rudimentary interaction with other characters such as an escort mission early on, albeit with a character who knows how to handle his gun. They’re little things, but they make the game feel less like a soulless collection of missions and more like a game with actual progression. There’s still the assortment of side missions with their own challenges, but the main story mode should be more motivating.
The controls show great promise as well. It’s a version of the dual virtual stick control scheme, but set up with just swiping to move and to aim. Most importantly, aiming is incredibly accurate with the touchscreen to where I had no complaints early on. It’s a Halloween miracle!
Of course, with Apple's MFi gamepad protocol on the horizon Dead Trigger 2 would be a natural fit. Madfinger loves their gamepads on Android – their games support them, and almost all of the controller manufacturers I met at GDC were demoing the original Dead Trigger on their controller – and Rabas says “Dead Trigger 2 supports MFi gamepads already. We haven’t tested it yet, because we don’t have MFi gamepads here. I hope we will get some before they will release them on the market.” However, the feature should be ready for when the dual-stick gamepads do come out. Until then, the touchscreen on iOS should do a bang-up job for most.
Dead Trigger 2 releases on October 23rd worldwide, and it’s showing great promise as a game that takes a familiar concept and iterates on it to make it possibly the most ideal version of what it could be.
Madfinger Games has recently announced the official release date for their zombie-blasting sequel, Dead Trigger 2, and it's just a little more than a month away.
The zombie-laden shooter sequel will have a "real time" story that is affected by the interaction and performance of all its players. Each update will shuffle locations around and otherwise change up events based around how everybody performs. Neat!
After a short delay, Shadowgun: Deadzone is out. The free multiplayer version of Shadowgun, Deadzone offers a variety of weapons and play modes. And it's one of the best looking games I've seen on iOS.