I've been playing Luca Redwood's latest release, Infinity Island, for almost a week now, and I'm a little perplexed. The mind behind innovative, premium titles like 10000000 and Photographs put out an idle game fueled by ads and in-app purchases that is remarkable mostly by how pedestrian it is.
In it, you collect little pets on a cartoonish desert island by launching a hook out to sea to retrieve boxes of loot. These pets produce currency automatically that you can use to purchase various upgrades, almost all of which serve to help you produce currency faster. At various points throughout the game, you can also opt to watch ads to double your rewards or make in app purchases to accelerate your progress. If you ever reach a state where progression seems to plateau, the game offers to reset (or "Infinity") your island and allow you to spend some other currency to accelerate your progression rate on the new island.