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Grab Infinity Blade II Now While it's Free, Just in Case You Still Don't Own it

Posted by Rob Rich on May 29th, 2014
+ Universal App - Designed for iPhone and iPad

The second game in the Infinity Blade series is currently free, so if for some odd reason you still don't own it you've pretty much run out of excuses.

Infinity Blade II follows Siris as he attempts to free The Worker of Secrets and, hopefully, save the world. It also introduced players to two new weapon styles (dual wielding and two-handed), ClashMobs, and a more cohesive plot (see previous).

Really there's no reason not to grab Infinity Blade II now while it's free. I guess not unless you already own it, anyway.

The Portable Podcast, Episode 162

Posted by Carter Dotson on November 6th, 2012
+ Universal App - Designed for iPhone and iPad

A small apology!

On This Episode:

  • Carter and Rob LeFebvre of 148Apps discuss the iPad mini, how it will impact the 7-8" tablet market, and just who this device is truly meant for.
  • Episode Cast:

  • Host: Carter Dotson
  • Co-Host: Rob LeFebvre
  • Music:

    How to Listen:

    Apps Mentioned in this Episode:

    Favorite 4: Games that Don’t Require Sound

    Posted by Rob Rich on October 16th, 2012

    This particular commuter-centric Favorite 4 might lean more to the train side of mass transit than the bus side, but that doesn’t make it any less relevant. Anyone who’s used a commuter train to get to work knows just how noisy they can be. Screeching wheels, blaring overhead announcements, business folk screaming into their cell phones, and so on. That’s why it can be important to have a couple of time-absorbing iOS games that can be enjoyed with or without sound waiting in the wings.

    Infinity Blade II
    Okay so this might seem like a bizarre choice but there’s logic behind it. Completing Infinity Blade II’s story doesn’t generally take long, and once it’s finished it becomes a kind of meta-game about loot grinding. Not much call for atmospheric music and sword clangs there. Besides, the developers themselves suggest that turning off the sound can even improve performance on older devices. Bonus!

    Hook Worlds
    Rocketcat’s refinement of their hook-swinging formula is a fantastic “endless runner” kind of game that offers up four unique variations on the formula. While the music and sound effects are certainly top notch it’s the one-of-a-kind visuals and character design that really make these worlds feel complete.

    Wizorb
    I still think combining brick-breaking with RPG elements is ingenious. Doing so with a fantastic 16-bit retro aesthetic is even more brilliant. With or without the sound muted it’s a treat to play, but without the sound it gives us the added benefit of not getting the music stuck in our head for the whole day.

    Legends of Yore Full
    This cute and simple-looking Roguelike is actually much more complex than it first appears. It’s even got pets! However none of its complexities involve the audio, which is about as simple as one would expect given the visuals. Relevant to the pixilated theme, yes. Necessary to enjoy the all the massive amounts of content, no.

    How-To: Manage Storage Space Directly From an iOS Device

    Posted by Carter Dotson on October 2nd, 2012

    No matter how much storage space we get when we buy our iOS devices, we eventually run out of room. And it’s usually apps that are the culprit, from high-end games to turn-by-turn navigation software.

    Apps take up so much space in part because iOS requires that installed apps have both their zipped IPA file installed, along with the unpacked files for the app, meaning that any installed app is going to take up roughly twice its download size once installed. It gets worse: app updates need to be downloaded and unpacked into free space before they can be installed. This means that to update a gargantuan app like Infinity Blade II, it needs essentially four times the storage space to update it because ‘delta’ updates that only download the changed bits are not yet available for apps like they are for iOS updates.

    If you have a filled-up device like me, this causes particular consternation as what to do to clear up space for it. Rob Rich and I usually complain loudly on Twitter about the whole thing before playing ‘duck duck goose’ with whatever apps need to be deleted.

    Now, it is still possible to manually manage media and apps from iTunes. That’s clunky and requires syncing, which takes forever. Thankfully, iOS does provide ways to manage space on the device itself in the Usage section. While this normally shows info like how long a device has been on, there's a storage section as well. Access it by going to Settings -> General -> Usage -> Show all Apps. What this does is show a view of all the apps installed, sorted by space used in descending order, with the ability to delete an app by swiping horizontally across it to call up a ‘Delete’ button.

    This shows the total space that an app is taking up including the compressed IPA, unpacked IPA, and the "Documents and Data“ portion, which can be handy as a reminder to delete unneeded data from applications like GoodReader, or audio recording apps, that may not need to be on the device any more. Now, it isn’t possible to delete the ”Documents and Data" from Usage, only to see how much it takes up, so files must be deleted from apps themselves, and save files for games can’t just be erased here, unfortunately. However, it provides a way to see which apps are taking up stealthy amounts of space. A 50 MB app sounds a lot bigger once it’s uncompressed to over 100 MB!

    Also, this section shows how much data music, photos, and videos are taking up. To individually manage these files, they need to be done in their own respective apps like Music and Videos, but the results of clearing up space in these apps will be reflected in Usage.

    With these tips, hopefully now you understand why apps are taking up more room than they should be, and know now how to easily manage storage. Have a method for determining what needs to go when space must be cleared? Let us know in the comments below.

    Infinity Blade 2 is a Console-Quality iOS Game

    Posted by Rob Rich on August 17th, 2012
    + Universal App - Designed for iPhone and iPad

    The Backstory
    After finally besting the God King and discovering a few unexpected surprises that I won’t spoil here, Siris heads to the Vault of Tears in an effort to learn the secrets of the mystical blade he now possesses. The story in Infinity Blade 2 is more front-and-center than it was in the original, and it’s difficult not to get drawn into the intrigue surrounding the Worker of Secrets and the world of the Deathless. Of course Siris’ quest to free the Worker is fraught with peril and conflict at every turn, and it’s these fights where the game truly shines.

    The Gameplay
    Stripping away the dark fantasy visuals, Infinity Blade 2 is essentially a game about one-on-one combat, loot gathering, and a bit of exploration. Some elements - such as the treasure maps and online clashmobs - are relatively new, but the core elements of finding treasure chests and unlocking paths to hidden areas has been an ongoing and much appreciated theme that makes the action-less segments far more interesting. Then there’s the action itself, which supports three (now up to four after a recent update) fighting styles and subsequent weapon classes: the sword and shield, two-handed swords, and dual swords (and now Solar Transport Energy Blades). And it’s all rounded out by tons and tons of loot.

    How does it Compare?
    While the loot does slightly call to mind games like the reigning loot-drop champ Diablo, Infinity Blade 2’s roots are actually grounded in an even more classic title. Remember Punch Out!? Yup, that one. I know they don’t look anything alike, but mechanically they’re practically twins. Both rely heavily on reading tells, finding openings, and taking advantage of weaknesses. It’s every bit a spiritual successor, just with gritty fantasy monsters and immortal tyrants.

    It’s funny to think that the mechanics of a 25-year-old game could make such a drastic transition into a more modern title. Granted, the addition of RPG elements, loot, and gorgeous visuals don’t hurt, but it’s a gameplay system that’s been proven. It’s also one that’s just as fun now as it was back then.

    *NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

    Infinity Blade II Gets Skycages! Whatever Those Are.

    Posted by Rob Rich on August 3rd, 2012
    + Universal App - Designed for iPhone and iPad

    Remember how ChAIR promised continuous and free updates to Infinity Blade II? Well that’s still very much a thing. The gorgeous App Store juggernaut has just received yet another significant content update and includes all of the requisite stuff we’ve come to expect (i.e. more of practically everything), as well as a couple of surprises.

    The Skycages update is adding 30+ new items to the game. This includes weapons, armor, rings, and so on. New achievements, enemies, and some special new Clashmob content is also available. However, there are two major aspects that really make the “+1” version number enticing: it adds even more story elements that finally bring this particular chapter of the saga to a close, and - perhaps even more exciting – there’s a new weapon type to learn and master. No, not a new sword, a new type of weapon. The “Solar Transport Energy Blades” is a class of weapon entirely separate from the sword/shield, dual blades, or two-handed weapon and allows players to “harness the power of the sun.”

    As though all of this weren’t enough, seeing as I’ve barely scratched the surface of the first update, Infinity Blade II is also getting a celebratory price cut. So the six people who haven’t gotten their hands on it yet can do so now for a paltry $2.99. Then maybe we can figure out just what the heck Skycages are together.

    Don't Cry, Infinity Blade 2 Vault of Tears Update Comes Out on Thursday, May 24th

    Posted by Carter Dotson on May 22nd, 2012

    Epic Games and ChAIR Entertainment are putting out the second major update to Infinity Blade 2 this week. The new Vault of Tears update will bring new content to not just ClashMobs, but also to the main game mode. For the new singleplayer content, new areas and story elements have been added, which will help to dive into the past of protagonist Siris, and promises to unveil unknown secrets behind the universe of Infinity Blade.

    There will be new enemies to fight while uncovering these secrets in these new areas, such as the Moss Golem, the Dark Fiend, and the ambiguously-named Acolyte. New items and gems are coming to the game, over 50 in all, including the new cardboard armor. A new treasure map feature will help with discovering those cleverly-placed hidden items in the levels. For ClashMob mode, Twitter and Facebook will be more deeply integrated, with likes and retweets contributing to the cause – which is slaying enemies, of course. The free update releases on Thursday, May 24th.

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    This Week at 148Apps: April 9-13

    Posted by Chris Kirby on April 16th, 2012

    This week at 148Apps.com, we checked out stunning cool new multiplayer features in two fan-favorite games: Infinity Blade 2 and SpellTower. Carter Dotson had this to say about IB2's new features: "Infinity Blade 2‘s first major content update has finally dropped on the App Store, bringing its new ClashMob feature to the game. The ClashMob challenges are asynchronous multiplayer events where everyone who participates contributes toward some collective goal."

    And Jennifer Allen writes that, "SpellTower has just got even better with a major new update coming to the app. The big update is the addition of Debate Mode, multiplayer support via bluetooth providing a Rush-style battle of word skills amongst players."

    Read more about Infinity Blade 2 here and about SpellTower here.


    The fun continued at GiggleApps.com with Amy Solomon's review of the odd Dynastid Beetle. She writes, "Dynastid Beetle is a fun and educational interactive app for children. To those living in the United States, an application dedicated to learning about a beetle may seem like an odd choice, so it is worth noting that dynastid Beetles are commonly kept as pets within Asian households. Versions of this app are available for both iPad as well as iPhone. This interactive app contains five sections – each dedicated to teaching a specific aspect about the lives of dynastic beetles."

    Want to know more about one of the more original apps for kids on the App Store? Read Solomon's full review on GiggleApps.

    Finally, on AndroidRundown.com, Carter Dotson introduced MMO Dark Legends for Chrome and Android, and had this to say about the game for iOS: "The game is available now on Google Play for Android, and from the Chrome Web Store. The iOS version is expected to release after a two-week exclusivity period with Google, but player accounts will transfer between platforms by logging into the same account; it currently works between the Chrome and Android versions, just as it worked with Pocket Legends and Star Legends."

    Read the full story on AndroidRundown.

    And we're out...Keep up to date with everything related to news, reviews and contests by following us on Twitter and Liking us on Facebook. See you next weekend.

    Mob Up Against Giant New Enemies in Infinity Blade 2's ClashMobs Update

    Posted by Carter Dotson on April 13th, 2012
    + Universal App - Designed for iPhone and iPad

    Infinity Blade 2's first major content update has finally dropped on the App Store, bringing its new ClashMob feature to the game. The ClashMob challenges are asynchronous multiplayer events where everyone who participates contributes toward some collective goal. The early challenges include dealing as much damage to an enemy in 30 seconds as possible, or collecting a bunch of teleporting gold bags in a short amount of time. If the collective score of everyone in the challenge reaches a certain number, then everyone is given a lucrative award. There are multiple challenges added each day, and it's possible to pre-register to get in to these upcoming challenges. Note that each challenge can only be played by players once.

    Players are also encouraged to collect Game Center and Facebook friends who also have the game. Players get extra perks for having large numbers of friends in their mob, including additional rewards for successful challenges, and even the ability to repeat challenges a second time. Need more mob members? My Game Center username is wondroushippo, and I'll add people who comment with their Game Center username below. Let's mob up and get some sweet, sweet loot!

    Infinity Blade 2 Gets Infinitely More Shiny With iPad Retina Display Support

    Posted by Carter Dotson on March 19th, 2012
    + Universal App - Designed for iPhone and iPad

    Infinity Blade 2 just got infinitely more resolute. The app has been updated to support the Retina Display on the new iPad. This means that exacting revenge on the God King just started looking more godly. Saving the Worker of Secrets looks less like work, and more like the party! The series has always been known for pushing Apple hardware to the limit, especially as the game and its engine has been featured at multiple iOS product announcements. As well, the game will take advantage of the additional RAM and processor speed, maintaining the smooth experience seen on the iPad 2 and iPhone 4S. There is no word if the original will receive a similar update for the iPad 3. As well, the ClashMobs feature is coming next month, which will have players working together asynchronously to complete challenges. As well, the game will boast new items, enemies, and most importantly, weapons. In the meanwhile, the Retina Display update is available now.

    Got the New iPad? Here Are Ten Games Updated to Support It.

    Posted by Carter Dotson on March 17th, 2012

    Just bought a new iPad? Congratulations. Sure, tweets may come in clearer than ever, and videos at 1080p quality, but what's the real way to show off that beautiful new 2048x1536 screen? With games, of course! And how about some online games to take advantage of the LTE option available? Yes, please! Here's ten titles that show off just how crisp the new iPad's Retina Display looks.

    Mass Effect: Infiltrator: This Mass Effect spinoff, developed by Iron Monkey Studios (Dead Space for iOS), has just been updated with iPad Retina Display support. It's now pushing over three times the pixels as the console Mass Effect 3. Our own Rob Rich called it "the best cover shooter on the App Store," which makes it a great and stunning way to rebound from the polarizing ending of the console game.

    Order & Chaos Online: Gameloft's World of Warcraft-alike has been updated to support the new iPad. That's right, now it's possible to fight for the forces of order or the warriors of chaos on a screen resolution higher than many monitors playing WoW, from anywhere on earth thanks to LTE speed.

    Real Racing 2 HD: This was one of the first games to support 1080p output from the iPad 2's HDMI port. A lesser person would have been satisfied with this high amount of definition. For those unsatisfied snobs, now Firemint's racing game supports the new iPad's Retina Display. If this isn't defined highly enough, perhaps it's time to start racing for real.

    Touchgrind BMX: Illusion Labs' Retina Display support is no illusion, as their multitouch stunt biking game has full support for the new iPad. Show off fantastic tricks at fantastic display. Skateboarding is still not a crime, but the original Touchgrind has not yet been updated for the new iPad.

    Monsters Ate My Condo: Enough of the three-dimensional games. This frantic, fast-paced puzzler from PikPok and Adult Swim Games now has iPad Retina Display support. Feeding delicious condos to giant monsters has never looked better. This is probably the only game to involve feeding condos to monsters, but it's still gonna look really good on the new iPad.

    Infinity Blade 2: When Apple's announced a shiny new Retina Display product, Infinity Blade has been there. While the new entry shown at the new iPad press conference, Infinity Blade Dungeons, is not available yet, the latest entry in the series now has shinier graphics in anticipation of its new content.

    Galaxy on Fire 2 HD: While the galaxy is not literally on fire, because there's no air, Fishlabs' space warfare series is looking better than ever on the new iPad. This version of the game was designed to take advantage of the iPad 2 and iPhone 4S when it came out, and it's ready to handle the latest and greatest iPad and its Retina Display.

    Flight Control Rocket: That was fast. Right after the release of this new entry in Firemint's legendary path management series, it got an update to support the Retina Display. So, for those who bought the game on Thursday, fearing that they would have to worry about the game looking ugly on their new iPad? Their worst fears have gone unrealized!

    Sky Gamblers: Air Supremacy: How could I leave off the game that Apple themselves used to show off the new iPad? Battle friends online in absurd resolution, and at absurd speed anywhere thanks to the LTE connectivity on the cellular models.

    Diamond Dash: This colorful, fast-paced puzzle game has gotten an update for the Retina Display. Not only is it possible to play against Facebook friends, it's possible to play against them at a higher resolution and pixel density than they are! Unless they get the new iPad too. At that point, all bets are off.

    The Realm of The Deathless gets more Open in Infinity Blade: Dungeons

    Posted by Rob Rich on March 9th, 2012

    Even with all the praise the Infinity Blade series has gotten since its introduction, there's usually one major complaint people have: there's no freedom of movement. A rather silly gripe seeing as open-world style exploration isn't the point (plus it would be ridiculously taxing on the hardware with those graphics), but it's still probably the most common one seen in user reviews and the like. Infinity Blade: Dungeons has no such movement restrictions. It's also a fairly major departure from the gameplay series fans are used to.

    Infinity Blade: Dungeons takes place thousands of years before the events in the first game, with players taking control of a weaponsmith on a quest to forge the legendary sword that's at the center of it all. At its core, it's a dungeon crawler. No more tapping from point-to-point and watching cutscenes and no more one-on-one bouts. Enemies can and will swarm and the player character can and will destroy them mightily with plenty of fast-paced combat and AOE (area of effect) strikes. And of course, being a weaponsmith means there will also be crafting. No word yet on what that would entail, specifically, but it's going to be in there.

    Infinity Blade: Dungeons is due out later this year (no specific date or price, naturally). It's looking like it'll be available across most iOS platforms, but will look its best on the iPad 2 as expected.



    8th Annual IMGA Award Winners Unveiled

    Posted by Brad Hilderbrand on March 2nd, 2012

    Today at the Mobile World Conference in Barcelona the the winners of the 8th Annual International Mobile Games Awards were announced. These apps represent the cream of the crop from every corner of the globe, so rest assured that when you download these you're getting only the best of the best. Also, 148Apps has a special connection to the awards as our owner, the ruggedly handsome Jeff Scott, is a member of the judges panel (hi boss!). So without further ado, here are your winners.

    Best Casual Game
    Sprinkle
    MediocreAB
    Sweden

    Best mobile social game
    Charadium 2
    On5
    Lithuania

    Best Real World Game
    Meatspace Invasion (France iTunes Store only)
    C4M and Mekensleep
    France

    Best Sports Game
    Touchgrind BMX
    IllusionLabs
    Sweden

    Excellence in Gameplay
    Infinity Blade 2
    Chair
    USA

    Most Innovative Game
    Superbrothers : Sword and Sworcery EP
    Capy
    Canada

    Grand Prix (Best Overall)
    Infinity Blade 2
    Chair
    USA

    People's choice
    Flick Tennis: College Wars
    Rolocule Games
    India

    Contre jour
    Mokus Games
    Ukraine

    The Portable Podcast, Episode 118

    Posted by Carter Dotson on January 3rd, 2012

    You're the best around! No one's ever gonna keep you down!

    On This Episode:

  • Carter and an esteemed panel of regular Portable Podcast guests share their opinions on the best games of 2011, their most underappreciated game, and their favorite pre-2011 game that they're still playing.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Brett Nolan, AppAddict.net
  • Guest: Colin Walsh, Celsius Game Studios
  • Guest: Blake Grundman, 148Apps & Games Are Evil

  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode:





















    Favorite Fifty: 148Apps Best Games of 2011 - The Top Five

    Posted by Carter Dotson on December 30th, 2011

    Part One: Games 16 - 25
    Part Two: Games 6 - 15
    In what was another fantastic year in the world of iOS gaming, we are here to bring you the titles that we, the staff of 148Apps, thought were the best of the year. Here are our top five picks for the Best Games of 2011:

    5. Tiny Tower: Listening to some of the most prominent voices in gaming journalism right now, so-called 'social' and 'free to play' games are the scourge of the industry, and will bring forth the end of gaming as we know it, or at least a cowpocalypse. Of course, the problem is more that these games tend to be designed for nefarious purposes, to try and suck every last penny out of players' wallets. Tiny Tower was one of the few to not do this. It does a lot of the little things right - from giving out its credits through completing in-game actions, to providing things for players to do while actually checking in on the game, to feel compelling yet fair.

    I spent weeks on end compulsively checking my tower, managing where my little bitizens should be working, and making that building go higher and higher. I eventually stopped - my tower was very large, and I didn't necessarily feel the need to make it bigger, and I had other ways to spend time when on my iPod. But there's just a satisfaction in knowing that a game is designed in a way that if I wanted to get back in, I could, and wouldn't have any negative effects waiting for me if I did so. This is a shining example of what the industry needs to do with their free to play titles, as it is infinitely more satisfying than the ones that make me feel like they just want my money.

    4. Tiny Wings: This wasn't supposed to happen. A game made almost entirely by one guy in Germany, with no promotion whatsoever, shooting to the top of the charts? Sure, in the early days of the App Store, back in 2009, it would seem believable; but here in 2011, for this to happen? It seems impossible. But it's clear to see why it did just that: its watercolor graphics, adorable bird protagonist, and simple-yet-unique gameplay mechanic all combined to make a hit game that just happened to be picked up by people...then by a few more...then a lot more...then suddenly everyone was talking about this ingenious little game made by some unknown developer that now everyone was playing. I still don't know how it happened, but I'm sure glad it did.

    3. Infinity Blade 2: There was one iOS game that made me cry this year. This was not it. It should have, though. Due to glitches with iCloud, I lost my built-up characters twice. On consecutive nights. A lesser game would have made me throw it down in frustration, delete it, and never speak of it again. I guess it says a lot about a game that I could pick it up again for hours on end, after any practical benefit to playing it had eroded, whether it had been to simply review the game or even after I had beaten it. There I would sit on my couch, continuing to hack away at enemies, managing my equipment to keep mastering it and improve my stats. I've lost a lot of time to this stupid game, and though it may be inherently repetitive, and largely only iterative on its well-known prequel...it was still some of the most fun I've had this year.

    2. Where's My Water? - Physics games can be distilled down to a pretty easy formula these days: combine an endearing protagonist to create an emotional connection to the player with gameplay that uses the physical interaction of objects in a simple enough way that even casual players can become hooked to for great success. Combine these two things, and profit is the hopeful result. Plenty of games attempt this. Very few succeed at it, though. Where's My Water did just that.

    The goal of the gameplay, which is simply to cut through dirt to guide water to Swampy's bathtub, hits the notes of being deceptively simple with added complexity. Soon, dangerous substances are added, along with pipes, bombs, moss and other hazards. But that simple mechanic of cutting through dirt to guide the water with understandable physics, remains the core.

    Of course, the fact that Disney makes Swampy come alive doesn't hurt at all. Swampy is fantastically animated, as one would expect from, well, Disney. His worried and pained expressions while wearing his shower cap and waiting in his empty tub for his bath water causes that hook to sink in; I'm not just doing this for myself, I'm doing this for that little guy! He gets so happy when he gets his water that it becomes difficult to not become attached, to want to keep trying to get that water to him.

    Disney found a way to create that kind of emotional connection to players, and look where they sit on this list. They earned it.

    1. Superbrothers: Sword & Sworcery EP - In reality, a lot of the hype for this game was in part due to its visual style: sure, retraux pixel art is en vogue among a lot of games this year, but it was the detail, the usage of it to become something more than just imitation of the good ol' days of gaming. The mystery played a large part of it too - we knew how it looked, but how would it play? What was the setup for this game? What will happen?

    What we got was a truly beautiful experience. The combat is simple and somewhat repetitive, sure. But everything else about it raises the experience to another level. The art and animation are splendid, of course. The music, composed by Jim Guthrie, is an incredible feast. The writing is at times humorous, but helps to set up a scene of a world with mystery and wonder, explaining only just enough when it needs to. The ending is so powerful it brought me to tears. It takes a powerful piece of art to do that, and it is something that few games have ever done to me. As a pure game, it is imperfect. But as an experience - I can't say I experienced anything greater on iOS this year. This will stick with me for a while, and it is an easy choice for our game of the year.

    That's it, there's our list of the best of the year in iOS gaming. Did you have a preferred title? Let us know in the comments! We look forward to another great year of iOS gaming in the year 2012!