Learning is so much more rewarding when it's also fun. That's part of the reason why recent educational app, Grammar Pop HD, garnered such a positive review from us last week. The brainchild of Mignon Fogarty, otherwise known as Grammar Girl, we were lucky enough to have a chat with her to find out more on how the game, as well as the persona, came to be.
148Apps: What's the story behind Grammar Girl? What made you decide to embrace that title?
Mignon Fogarty (MF): When I was a science editor, I saw my clients making the same mistakes over and over again - little things, such as using "a" when they should use "an" or misusing commas. Podcasting was new at the time, and I decided to also do a quick, simpler writing show because I saw that there were so many people who needed writing help.
Much to my surprise, the Grammar Girl podcast took off right away and essentially took over my life. I worked like crazy for about six months trying to do both Grammar Girl and the science writing and editing, since that work paid my bills, and when I finally got my book deal with Macmillan and we formed the partnership to grow the Quick and Dirty Tips network, I was able to switch to Grammar Girl full time.
The name Grammar Girl just popped into my head and I knew it was perfect right away. I believe it works because of the alliteration and because "girl" is a nonthreatening word. People have a lot of anxiety about their writing, and a lot of the grammar advice out there is delivered in a high-brow or condescending way. Being Grammar Girl sends the message that I'm friendly and approachable.
148Apps: How did Grammar Pop come about? What was the inspiration for creating a game like this?
MF: After finishing my last book, I wanted to do something different. People were playing games on their tablets and phones - I was playing games on my tablet and phone - and it seemed obvious to me that there should be a game in which you match words with their parts of speech. In fact, I was incredulous when I looked for such a game and found that it didn’t exist.
So on a plane on my way to Macmillan for a different meeting, I sketched out the initial idea for how I thought the game might work. They wanted to do it, so we went about investigating ways to make it work. I ended up coding it myself with a tool called Game Salad and working with Margo Goody, an artist at Macmillan.
148Apps: How important do you think it is to make learning fun?
MF: Grammar Girl is all about making learning fun!
148Apps: What has the feedback from players been like?
MF: I get great feedback from parents and teachers who use Grammar Pop and say it has really helped their kids learn parts of speech. It's not a chore to get their kids to play it; the kids love it and learn parts of speech without even realizing they're learning.
148Apps: What's next for the Grammar Pop series of games? Are there any plans for new installments or updates?
MF: We came out with a special Winterfest edition for the holidays, and we're getting bids right now to expand the game with more levels.
Thanks to Mignon Fogarty for taking the time to answer our questions. To find out more about Grammar Girl, check out the Quick and Dirty Tips website.
Grammar Pop is available now for iPhone and iPad.
(Image of Mignon Fogarty courtesy of Quick and Dirty Tips.com)