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Galaxy on Fire - Alliances Receives its Biggest Update Ever

Posted by Jessica Fisher on March 17th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Disrupting the Nebula is the huge new update for FISHLABS' Galaxy on Fire - Alliances. The update has a ton of new features such as the new tactical sector grid, which segments the game world and gives you info on hot spots on the star map.

Battles have been upgraded so that they now come in multiple waves. You'll have breaks between the differnt rounds to send reinforcements or order your fleets to retreat. And if you're looking for an edge in battle you can now rely on your spy drones to collect info - not just on planets, but also on enemy fleets.

The game also has a bunch of new social functions that will make it easier to invite friends, a global in-game chat, and push notifications to quickly call for allies.

And to celebrate this big update, FISHLABS has even opened a new server for the game. So if you want to try out all the new features, you can download Galaxy on Fire - Alliances for free now.

New Gameplay Mode "Enter the Warzone" for Galaxy on Fire - Alliances Now Available.

Posted by Jessica Fisher on October 21st, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

If you thirst for PVP action in Galaxy on Fire - Alliances, FISHLABS has you covered. They've introduced their newest game mode: Enter the Warzone. Now alliances can fight for dominance over an entire server. The new warzone servers have smaller maps with altered travel times, doubled XP for battles, and pre-colonized planets to fight over.

The game has also been updated to include Thai and Turkish, making it available in a total of 14 different languages.

You can check out all the new Warzone action in Galaxy on Fire - Alliances for free right now.

This Week at 148Apps: March 17-21, 2014

Posted by Chris Kirby on March 23rd, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Galaxy on Fire-Alliances

Galaxy on Fire – Alliances follows in a long line of well-established mobile games in a couple of different ways. First, Alliances is set in the same sci-fi universe of the previous two Galaxy on Fire games. Second, Alliances is a management style game the likes of which are all over the App Store. As someone who doesn’t have a huge amount of familiarity or reverence for either of these mobile game establishments, I find myself compelled to keep playing Alliances primarily because the game does a great job of making players feel like they are part of something bigger than themselves. At first, Alliances appears to be a pretty rote menu-based game where players build structures, apply upgrades, and so on and so forth for the sake of progression. For the most part, it appears this way because that is the game. However, with a huge galaxy of multiple planets to explore, the game allows for players to form alliances, which makes all of the relatively mindless upgrading feel much more meaningful than it would otherwise. --Campbell Bird


Cover

The same old movies, music, and video games can become boring and mundane. Sometimes it’s great to experience something new and interesting. Cover is an app that helps iOS users discover old, new, and upcoming releases so that there’s always something entertaining to enjoy. When Cover is opened, users will see a screen that looks somewhat similar to the App Store. A banner at the top displays an ad, but it also displays new releases and categories. Underneath this changing screen are featured lists to explore like Movie Classics, Inspiring Favorites, Most played on Spotify in 2013, and Great iOS games. Tapping on a category brings up a list that users can interact with in order to find something of interest. For instance, tapping on the Spotify list brings up a list of songs that can be previewed and purchased from iTunes. Additionally, tapping on a movie allows users to play a preview and they can also view the actors, a release date, and even read a description. --Angela LaFollette


Shuyan the Kung Fu Princess

Aimed at the slightly younger market, Shuyan The Kung Fu Princess is an ideal interactive story for showing kids how violence isn’t always the way forward in gaming. It’s a little rough around the edges, but the positive message within remains throughout. The story revolves around Shuyan, a princess in ancient China who is haunted by a secret burden. Players help her along as she discovers new talents and learns that peaceful intervention is often better than aggression. It’s a fairly simple game. Each level is comprised of Shuyan going up against a series of enemies. These enemies aren’t the conventional sort though, in that they can be pacified through greetings and gentle slaps rather than punches. It’s possible to knock them out as well as anger them, causing them to be more violent, but often the game rewards one for non-confrontational dealings. Shuyan must often carry small stones from one side of the level to the other, avoiding fights so as to not drop the stones. --Jennifer Allen


Bonza Word Puzzle

Bonza Word Puzzle claims to be a crossword puzzle with a difference, and it stays true to its word. It effectively turns the crossword puzzle on its head, giving players the answers first and a common category second. Players must then go about composing a complete crossword from separated parts, whereby they must place the fragments near their companions by sliding them together. They will then click into place, and be movable as one. If a part is in the wrong place, the game will let players know by leaving a tiny gap in between the tiles. For some added perspective or just to create some extra space, players can also zoom out using a quick pinch of the screen. --Lee Hamlet


Word Forward

It’s a little simple to look at but don’t let that fool anyone, Word Forward is a highly enjoyable word game. It’s a game all about making words out of a series of tiles within a grid, which is a concept that might seem a little too familiar to some. Word Forward mixes this idea up though, with the idea being to gradually reduce one’s score by doing so. Each tile is given a score according to its difficulty rating with 100 points going to Z and U, while 10 points go to A or E. Each level requires reaching a particular target score by removing expensive tiles, so the key is targeting the trickier letters. --Jennifer Allen


Toca Pet Doctor

I always find it exciting when Toca Boca releases a new digital toy for children, and I am excited to let readers know about their new app, Toca Pet Doctor – an application that will allow toddlers and young preschool-aged children a chance to express their empathy as they mend sick or injured animals in this charming application. Toca Pet Doctor allows children to peruse a veterinarian’s waiting room complete with 15 animals that could use a little help. I am really fond of the tone of this app, bringing out the caring side of children who will enjoy all the different animals looking for a little TLC such as a gassy mouse, an itchy, flee-bitten puppy, or my favorite, an iguana with a belly ache. Each of these creatures looks uncomfortable in its own way but Toca Pet Doctor is devoid of drama, as no creature looks too sick or unhappy that it would make children uncomfortable – which I really appreciate. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Penombre

Penombre is a side-scroller with a dark mission. For an endless runner, the game relies heavily on it’s theme. It’s a mostly black and white affair, with dark object silhouettes “moving” from right to left as the dark running avatar of Umbra is doing her thing in standard endless runner form. Lighter colors make an appearance, but play second fiddle to the absolutes and red, which mostly signifies dangerous objects. There is a life bar to the upper right and counters to the bottom right and top left. --Tre Lawrence


Royal Revolt 2

Royal Revolt 2 does a good job of making the player feel like a king. As one of a huge number of feuding kingdoms providing subjects with food and gold is just as important as raising armies to plunder enemies and gain more power. Royal Revolt 2 follows the tried and true Clash of Clans formula, at least as far as building up a kingdom. Players will partake in all the familiar tropes for this genre, such as constructing and upgrading resource buildings to generate resources, which are then used to build new buildings and upgrade existing ones in a never ending snowball of economic growth. --Allan Curtis


Caveboy Escape

Caveboy Escape is an enjoyable combo-type puzzler. It takes the match-3 paradigm, and tosses in some tile travel to create a fun series of puzzle situations. The tutorial does a fine job of walking players through the finer aspects of the gameplay. The successive playing areas are rectangular, and made up of smaller tiles. The tiles are of different colors seemingly randomly placed, and there are usually two special points, start tile (point A and an end tile (point B). Facilitating the escape means moving the avatar from point A (usually at the bottom of the screen) to point B (towards the top). --Tre Lawrence


And finally, this week Pocket Gamer went to GDC and saw Framed, Monument Valley, Spider 2, and more. Plus, the guys previewed Angry Birds Epic, picked out the best RPGs on iOS, and chose 5 awesome games like Terraria and Starbound. Read the full rundown right here.

Galaxy on Fire - Alliances Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 21st, 2014
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION
This sci-fi multiplayer management game encourages players to work together to explore, colonize, and conquer the galaxy.
Read The Full Review »

Galaxy on Fire - Alliances "Different Worlds" Update Adds Graphical and Gameplay Enhancements

Posted by Tre Lawrence on March 13th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

FISHLABS has just updated Galaxy on Fire - Alliance with some new content, called “Different Worlds.”

The update includes visual and play enhancements/improvements. According the the release information from FISHLABS, "the complete overhaul of the 3D models of all structures in the game, for example, adds more details on the one hand while simultaneously boosting the in-game performance on the other. And the manual server selection, which had been high on the community’s wish list for months, not only enables the players to choose the servers they want to play on manually, but also to operate differing accounts on different servers on the same device. The restructured tutorial, in turn, helps newbie players to familiarize themselves with the complex gaming mechanics of Galaxy on Fire™ - Alliances more quickly and internalize the basic moves and maneuvers more efficiently."

The new updates adds in some fresh concepts such as heat map and limited time special deals and events feature.

Galaxy on Fire - Allinaces is available for free on the App Store.

Galaxy on Fire - Alliances: Why Fishlabs Took an Unusual Approach to Free-to-Play

Posted by Carter Dotson on February 25th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Galaxy on Fire - Alliances and its developer, Fishlabs, have been through quite the tumult over the past few months. Fishlabs went through financial trouble and was eventually acquired by publisher Deep Silver, a rising force in the gaming industry known for publishing Saints Row IV and the Dead Island series. Throughout it all, Galaxy on Fire- Alliances has been chugging along: beta tested and released among these turbulent times, the game is now available worldwide and just received a big content update. Kai Hitzer, Marketing Director at Deep Silver Fishlabs took the time to answer some questions about the game's unique approach and development.

148Apps: Alliances seems to start up a lot slower than what many free-to-play games do: it has a very lengthy and involved tutorial, and doesn't get into the bulk of the game for some time. Was this a purposeful design decision?

Kai Hitzer, Marketing Director at Deep Silver Fishlabs
Kai Hitzer (KH): Yes, that decision has been made on purpose. If you want it to be, Galaxy on Fire - Alliances can be a very complex game that really sucks you in and offers you a multitude of differing options and possibilities. But at the same time it also allows for a less challenging gaming experience for players who don’t want to get into the matter too deeply, but prefer to focus on the core features and basic actions only. No matter which way of playing you prefer, you always have to know your stuff and that’s why we settled for a rather lengthy and extensive tutorial. Once you’ve performed all the tasks asked for by your Personal Assistant, you will not only be familiar with the most basic gameplay mechanisms, but you will also have earned enough credits and experience points to be well prepared for the transition from your save home instance to the PVP space.

The save home system, which can neither be seen nor attacked by other players, constitutes another important element of the starting phase of Galaxy on Fire - Alliances. To make sure that all players have enough time to become acquainted with the game, we’ve made sure that everyone’s got a secure resort from where they can plan and execute their operations at whatever pace they prefer. Once you’ve mastered the first couple of steps successfully and feel well-prepared for the next round, all you need to do is open up your jump gate and start your endeavors in the “real” galaxy. But even then you will not abandon your home system, but you will still keep it so that you can continue to build it up and use it as the centre of your dealings and ventures.

148Apps: Alliances, with its complexity, feels very targeted to a core gamer audience. Did you feel like this segment was being underserved on iOS?
KH: As a company that’s always been eager to bring truly immersive gaming experiences to mobile – in terms of graphics as well as in regard to the depth of gameplay – we have been catering to a rather hardcore-oriented user base for years. And Galaxy on Fire - Alliances makes no exception here. We’ve always said that we wanted to show with GOFA that it is indeed possible to bring free-to-play and hardcore gameplay in accordance with one another. And we still stand by this claim as much as we did when we first proclaimed it.

With mobile devices becoming more and more powerful and capable month after month, we believe that the number of people who want to play demanding core games on their smartphones or tablets will continue to grow constantly. When you’ve got a device with you 24/7 that’s capable of running apps in current-gen console quality, why would you want to use it only to play titles that look and feel like browser or flash games from 10 years ago? Don’t get me wrong, pretty much everyone here at Fishlabs is totally enjoying their occasional dose of casual games as well, but we still believe that there’s more to the mobile platform than just endless runners, match-3s, and physics games.

148Apps: How casual-friendly do you consider this game to be, if at all?
KH: As said earlier, one of the beauties of Galaxy on Fire - Alliances lies in the fact that the players can decide for themselves how they want to play it. If they’re looking for a challenging, deeply engrossing hardcore gaming experience, they can join an ambitious alliance (or even form their own alliance) and closely interact with others to constantly widen their reach and fortify their dominion. When you choose to play the game like this, you will be able to coordinate large-scale attacks with dozens of fellow players, command backup troops to secure strategically important positions, carry out feint assaults to throw your enemies’ defense line off balance and actively participate in a vivid community of aspiring star base commanders.

But if you want play a bit more light-hearted and easy-going, you can also stay in your private instance a little longer and then, when you leave it, colonize a couple of planets outside of the areas of war and conflict. There you should be able to progress in a relaxed but steady manner and build up your empire without much interference from pushy players or hostile alliances. So at the end of the day, it’ll be entirely up to you - you can spend 10 hours a day, 10 minutes a day, or anything in between playing Galaxy on Fire - Alliances and you’ll always experience meaningful gaming sessions and make reasonable progress.

148Apps: By making a game that's complex – at least compared to many of the successful free-to-play games out there - were there any changes to the free-to-play and monetization structure that you felt had to be made because many core gamers are so vocal against free-to-play games, especially on mobile?
KH: Personally, I don’t think that F2P mechanics themselves bug the core players, but rather the bad implementation of said mechanics. A lot of games still focus on monetization first and gameplay second. For us, those two aspects have always been on par and we’ve tried our best to bring them in accordance with one another. There’s no denying that we have to sell in-app purchases at one point or another in order for GOFA to become a success. But at the same time, we also want the game to be fully accessible and fun to play regardless of the amount of money you invest.

The formula’s simple: on the one hand, players should be able to undergo a challenging, engrossing, and exciting gaming experience even if they never buy a single in-app purchase in Alliances. But on the other hand, they should also not become invincible overnight just because they spent a hundred or even a thousand dollars on credit packs and limit extenders. Therefore, we’ve set various rules and regulations that make sure that paying customers can indeed proceed faster than non-paying customers, but only to certain a extent. The general rule of thumb is that two non-paying players, who team up and support each in their attacks and defenses, will always be able to stand up to one heavy spender.

148Apps: What did the beta test help you change about the game to make it better? Were there any significant changes that you saw?
KH: Listening to our fans has always been at the heart of our efforts, and the closed beta has been of tremendous help for us, providing tons of useful and insightful user feedback over the months. From update to update, Galaxy on Fire - Alliances has gone through dozens of severe changes in all crucial areas, such as game design, balancing, usability, and performance. By evaluating data from the closed beta, we’ve not only been able to fine-tune important aspects such as structure building times, commander level-ups, and mission rewards, but we’ve also been inspired to add all-new features such as carrier names, leaderboards, and structure take-overs. And, of course, the closed beta has also helped us to locate and fix quite a lot of bugs and other issues as well.

Thanks to Kai Hitzer for his time.

Galaxy on Fire - Alliances "Space Travelers" Update Increases Structure Level Cap and Makes Tracking Your Ships Easier

Posted by Rob Rich on February 19th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Space diplomacy (not really) MMO Galaxy on Fire - Alliances has just received balancing and performance tweaks, bug fixes, and a bunch of new features in its latest "Space Travelers" update.

You can find the rather large list of improvements and added features below. Some of the most notable changes include new technologies to research, new challenges to complete in order to earn more experience and resources, an increase in the structure level cap from 10 to 20, shorter travel times in your home system, and the ability to see your carriers and their flight paths on the star map.

Galaxy on Fire - Alliances is available on the App Store for free.

• Star map: Trace the positions and travel routes of your carriers directly on the star map
• Achievements: Take on various new challenges and collect additional XP
• Techs: Research new technologies to gain powerful advantages (Ground battle, Bomb defense and Ship production)
• Ground battles: Leverage one of the new techs to gain an additional ground battle bonus. In exchange, the planetary defense will no longer support you ground troops anymore but only boost your ships
• Structure levels: Upgrade your buildings to level 20 (incl. adjusted costs, resource capacities, requirements and effect parameters for structures, techs and units)
• Alliance administration: Find available alliances more easily (at the beginning of the game) an join them without the hurdle of a double confirmation
• Travel Times: Make use of the adjusted travel times in your home system to reach your “inner” planets much faster than before
• Tutorial: Learn the game’s basics quicker by means of an improved tutorial
• Intro: Check out the intro sequence with German subtitles
• Planet icon: Tap the planet icon to be directed to the planet action menu and the arrow on the right to get straight to the planet view screen
• Options: Switch the game options back to default whenever you’re in need of a reset
• Performance: Enjoy the game with improved server stability and better overall performance