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Doodle Jump Goes Comic With DC Super Heroes

Posted by Jessica Fisher on November 7th, 2014
+ Universal App - Designed for iPhone and iPad

Doodle Jump DC Super Heroes, by Warner Bros., has donned its cape and joined the Justice League. Now you can play this jumping game as powerful DC Super Heroes. The first episode is all about Batman as he fights The Penguin, Mr. Freeze, The Joker, and The Riddler. Can he recover the powerful stolen crystals? He'll need his batcopter, batarangs, and bat jetpack to be sure.

You can download Doodle Jump DC Super Heroes for free on the App Store.

Airheads Jump Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 15th, 2014
Our rating: starstarstarhalfstarblankstar :: SHALLOW BUT FUN
Simple and kind of shallow, that doesn't stop Airheads Jump from being a quite fun jumping game.
Read The Full Review »

Sonic Jump Fever Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 11th, 2014
Our rating: starstarstarblankstarblankstar :: UNREMARKABLE JUMPING
Sonic Jump Fever isn't a bad game, it's just not a particularly interesting take on Doodle Jump style sensibilities.
Read The Full Review »

Nickelodeon Releases a New Doodle Jump SpongeBob SquarePants Game

Posted by Tre Lawrence on May 6th, 2014
+ Universal App - Designed for iPhone and iPad

Nickelodeon has just released a new game, Doodle Jump SpongeBob SquarePants. If it looks familiar, as in "Doodle Jump" familiar, that seems to be on purpose.

The game retains the jumping mechanics of Doodle Jump while incorporating familiar characters from the Nickelodeon TV series. It also features rewards, challenges, leaderboards, and more.

Doodle Jump SpongeBob SquarePants is available for $3.99 on the App Store.

FEATURES:
• Four iconic undersea worlds to explore
• Classic endless mode—how high can you jump?!
• All-new incredible power-ups
• Exciting and unexpected platforms
• Friendly faces (Patrick, Sandy, etc.) provide a helping hand
• Infamous villains (Man Ray, Dirty Bubble, etc.) to defeat
• Daily rewards
• Daily and weekly challenges
• Leaderboards
• Achievements

Butterfly Sky Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on August 13th, 2013
Our rating: starstarstarhalfstarblankstar :: BUTT-BOUNCING FUN
Butterfly Sky combines the gameplay of Doodle Jump and Tiny Wings into a fun and quirky little game that unfortunately lacks the impact of the games it's inspired by.
Read The Full Review »

The Official Companion Guide to Doodle Jump – iPad edition Is Here!

Posted by Rob LeFebvre on July 31st, 2013
iPad App - Designed for iPad

Pocket Gamer Guides are like those console game strategy guides that fill up many a gamer's bookshelves, chock full of background information, concept art, and tactics help.

The Official Companion Guide to Doodle Jump – iPad edition is the latest in a long line of Pocket Gamer Guides, and it promises to have just that:

Everything you need to know about Doodle Jump’s story so far – from its origin, to a difficult start, to global domination

• An in-depth interview with the world’s best Doodle Jumper, including expert tips and exclusive footage of his 24 million highscore run
• Get to know the tactics that will make you a master Doodler (24 million highscore not guaranteed)
• Did you know there’s a nine-foot tall version of Doodle Jump? If it’s Doodle Jump-related, we’ve covered it
• Complete breakdown of the themed versions of the game – what, when, and how to improve at them
• And more fun stuff, including exclusive content to come in future updates

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

App Store Insiders: Igor Pusenjak, President of Lima Sky, Creators of Doodle Jump

Posted by Jeff Scott on July 11th, 2013

Igor Pusenjak is the creator of one of the most prolific games on the App Store, Doodle Jump. While it may have only received 12 downloads on its first day for sale on the App Store in 2009, it has now amassed a total of 150 million downloads across all platforms. An amazing success for a game that started off so slow.

148Apps: How has the App Store changed your life?


Igor Pusenjak, President at Lima Sky: Quite profoundly in many ways. I have been able to do what I love on my own schedule from anywhere, reaching so many people and jumpstarting the creation of a really unique character brand (Doodle Jump) in the process.

148Apps: Lima Sky had good success in the App Store early and Doodle Jump really exploded. What do you think resonated with users so much?


Igor Pusenjak: Simple and fun gameplay custom tailored for the iPhone. Specifically, short gameplay sessions, intuitive and precise tilt controls, one hand gameplay.

148Apps: What about one thing you have done that you think should have taken off, but never did?


Igor Pusenjak: I wish there was only one thing… ha ha.  We knew there was not much volume in the interactive book segment, but decided to do one anyway. It is called "Boquitas: The Hunt for the Chupacabras". It is visually stunning with incredible music and sound effects, and a very very cute story, but it hasn't unfortunately done so well.

148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence your path five years ago, what would you say?


Igor Pusenjak: Don't really think I'd actually change much of anything. We've grown and transformed along with the App Store. We started with a 99c price point and have adjusted for in-app purchases and looking at free to play models

148Apps: What have you seen on the App Store, outside of apps you are associated with, that has surprised you most?


Igor Pusenjak: The most pleasantly surprising has been the level of success that many of the small indie teams have found over the years.

148Apps: Any predictions for what the App Store will be like five years from now?


Igor Pusenjak: We'll finally see the App Store in the living room through whatever ends up being the long rumored Apple's TV. Sounds like we'll be wearing it on our wrists as well once the iWatch comes out.

Many thanks to Igor Pusenjak for his time.

[ Photo credit: Jon Jordan ]

App Store Fifth Anniversary: Top 20 Landmark iOS Games

Posted by Rob LeFebvre on July 9th, 2013
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarstar :: Best Racer Ever :: Read Review »

While games may not be the largest percentage of apps in the App Store (non-games lead the way overwhelmingly), they are the most popular single category, with over 151,000 active games in the App Store as of this month, according to 148Apps.biz.

One could argue, and indeed I will, that games are the most transformative type of app in the App Store, bringing a quality of play to iOS devices previously impossible to achieve. As 148Apps staffers have been heard to proclaim, there are over 1.2 billion thumbs waiting to play games on these crafty little devices.

Of course, there have been landmark games since the App Store went live in 2008, titles that create, extend, and improve on the current state of the art. Here then, are the top 20 of those games, as chosen by your App Experts at 148Apps.

Doodle Jump - This one started the jumping game craze, inspiring a host of clones and imitators along the way.
Angry Birds - Need we say more? The grumpy avians have taken over the public consciousness.
Tiny Wings - Not just another bird game, Tiny Wings showed us how one mechanic, brilliantly executed, could take an unknown designer to untold heights.

Candy Crush Saga - Good heavens we still get a lot of invites for this casual, money-printing game.
Clash of Clans - Say what you will about free to play, but this game has gotten it right.
Tiny Tower - Nimblebit hit the jackpot here with a smart combination of tower building and free to play retro gaming.

Temple Run - If anyone deserved to have a huge hit, it's the folks at Imangi Studios, who have been pushing the boundaries of quality gaming from the beginning. This one created the 3D endless runner genre at a breakneck speed!
Puzzles & Dragons - Another free to play darling, this one gets all the elements right to keep players entertained and paying.
Where's My Water? - Disney's breakout hit, with a new IP (intellectual property) and a fiendishly addictive mechanic.

Pocket God - 47 updates later, still going strong and keeping kids of all ages entertained and laughing.
Minecraft Pocket Edition - The surprise PC hit the iPhone like a ton of cube-shaped bricks, letting crafters and miners of all stripe build and explore on the go.
Words with Friends - Scrabble with people you know. What's not to like? This one started the "with friends" genre with a bang.
Draw Something - Super successful, super quick, leading Zynga to buy the developer for a landmark price.

Infinity Blade - This game set the bar high for utter gorgeousness and a fighting mechanic that still sees itself in current games on the App Store, some two and a half years later.
Canabalt - Heard of the endless runner genre? Canabalt started it all with a one-touch game that exploded onto the scene in 2009 and has remained in the collective imagination ever since.
Superbrothers: Sword & Sworcery EP - This one proves again and again that the indie spirit can be captured and distributed via mobile, with a game that may never have gotten noticed on the bigger consoles.
Galaxy on Fire 2 - This space exploration and dogfighting game set the standard for utter gorgeousness, as well as finding a way to build a space sim on a tiny mobile device.

Spaceteam - Don't forget to flush the four-stroke plucker! Wait, what? Play this game with a few of your (drinking) friends, and you'll see what multiplayer party games *should* be like.
Real Racing - Still the gold standard for racing games on a mobile platform, the original game hit the starting line in 2011, with sequels upping the ante on visuals, controls, and profitability.
Super Hexagon - If you hate yourself, play this brutally difficult yet strangely compelling arcade game and thank indie developer Terry Cavanaugh in the morning.

Sewer Escape Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on June 27th, 2013
Our rating: starstarstarblankstarblankstar :: PREDICTABLY CUTE
Simple fun, if unremarkable, Sewer Escape is a cute vertical Endless Jumper title.
Read The Full Review »

App Update: Massive Doodle Jump Update Brings Ninjas

Posted by Jeff Scott on August 23rd, 2012
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarblankstar :: RECOMMENDED :: Read Review »

Doodle Jump, one of the original smash hits on the iPhone has just seen it's largest update ever. This update brings a whole new Ninja theme to the game.

If you haven't played in a while, this might be a good time to give it another shot.

Nibble Jump Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on June 20th, 2012
Our rating: starstarstarhalfstarblankstar :: CUTE
A simple yet fun tilt-based platforming game.
Read The Full Review »

Circus Atari Review

By Jennifer Allen on May 18th, 2012
A modern day re-interpretation of a classic arcade game.
Read The Full Review »

Paper Pinball Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 23rd, 2012
Our rating: starstarstarhalfstarblankstar :: SIMPLE FUN
A simple yet enjoyable endless pinball game.
Read The Full Review »

Doodle Jump Partners with Universal to Create Doodle Jump: HOP The Movie

Posted by Bonnie Eisenman on March 29th, 2011

Doodle Jump used to be one of the App Store's juggernauts, and still has over 2 million players on its Game Center leaderboards. A simple, captivating game, Doodle Jump featured an alien-like "doodle" in his quest to jump from platform to platform unto infinity. Now, Doodle Jump developers Lima Sky have partnered with Universal Studios to promote the upcoming movie, HOP.

The new amalgamation is named "Doodle Jump: HOP The Movie" and stars E.B., the Easter Bunny's son, who needs to hone his jumping skills before he can take over his father's job. This new game concludes that the best tutor is, naturally, "Doodle the Doodler" from Doodle Jump. I didn't know that our green, long-nosed friend had a name, but there you go. Doodle Jump: HOP plays out much like the original Doodle Jump, with tilt-based controls and ever-ascending platforms. However, unlike Doodle Jump, HOP is divided into levels, which increase in difficulty as you go:


Hop your way through the Easter Bunny’s top-secret candy factory. Save Easter from a chick revolt led by Carlos and his fellow fluffy workers and earn the privilege of becoming a true Easter Bunny by completing all 25 levels. Unlock a new level every day leading up to the film release as you spring up to towering heights and gather different Easter eggs.

Unsurprisingly, the game has also received an Easter-themed graphical skin to match the new theme.

Doodle Jump's partnership with HOP comes almost concurrently with Angry Birds Rio, another famous iPhone app / new movie promo game. The difference is that Angry Birds Rio seems to have added some significant changes, whereas other than the graphical update and addition of levels, Doodle Jump: HOP remains faithful to its original. Whether or not that's a plus is entirely subjective, but I think it's an interesting decision.

On the other hand, since Doodle Jump: HOP is a promotional game, it's also free—so there's no reason for fans of the original not to try this new version out. Doodle Jump: HOP The Movie is available in the App Store now.