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Battle Your Friends or Foes in Small World 2's New Arena Mode
Small World 2, based on the fantastically fun Small World board game from Days Of Wonder, Inc., will be releasing a new update that brings players the thrill of an Online Arena. Have an iPad and want to challenge your friend on their Android? No worries! Small World 2 will support cross-platform multiplayer. The Online Arena connects players in real time and manages their experience with adjustable turn clocks to lengthen or shorten a game to your preferred duration, and AI subs for if/when a player rage-quits. This protects players from the behavior of sore-losers and bad player habits.
Small World 2 is available in the App Store for $9.99.
- Ranking, private games, karma filtering, starting player selection when creating a game
- Persistent in-game chat
- Chat at the final score screen, with possibility to add the other players as Buddies right away
- An improved invitation system for "games with friends"
- A detailed statistics screen at the end of each game to analyze how each player performed with the various race/power combinations
Small World 2 Isn't a Sequel so Much as an Expansion, but what an Expansion!
The original Small World was a pretty fantastic (and faithful) port of a great board game. Of course, a lot of time has passed and the physical edition has received quite a number of tweaks and added content. Being the pinnacle of awesome that they are, Days of Wonder have released a massive (and totally free) update, dubbed Small World 2, that brings the original release up to speed.
Small World 2 incorporates a ton of new content. We're talking larger maps (for 2, 3, 4, or 5 players), pass-and-play support for up to five players or one player and four AIs, online play that can be in real time or "turn-by-turn," local play across multiple devices via bluetooth or wifi, and 20 new races/powers to use.
It's looking like a fantastic upgrade to the original, I'd say!
Smallworld Review
Ride the Asian Rails With This New Ticket To Ride Map Pack
Today, Days of Wonder is releasing an all new digital map pack called Legendary Asia. The new in-app purchase also celebrates the Ticket to Ride franchise's over 1 million downloads.The map will cost $3.99 and appear after you update the app. When you do you’ll also notice across-the-rails Retina display support and 45 new achievements for the different game variants.
The physical map may be familiar to board game players, since it was released last year after winning a worldwide design contest. For digital players on all platforms tomorrow will be the first look and if the advance screen shots are any indication it will add both beauty and replay value to what is already an iPad classic. You can check the new map out in the gallery below.
Ticket to Ride Europe Review
First Expansion for Ticket to Ride Pocket Arrives
The 1910 Classic mode brings updated route tickets and a slight change to the rules that makes completing the most tickets crucial to winning. The 1910 Mega mode starts each player with 5 route cards instead of 3, doubles the number of available route tickets, and awards bonus points to the most completed routes. Finally, the 1910 Cities mode is a faster game mode in which players contend over a few specific routes, all starting and ending with major cities. Ten new achievements, most of which are from the 1910 pack, are also included.
The Ticket to Ride Pocket: 1910 expansion is available via in-app purchase now for $0.99, so get ready to ride the rails again.
Ticket to Ride Pocket Updates to 1.1, Includes Multi Mode
Yet, something has been missing from the iPhone version of the game, Ticket to Ride Pocket.
Until now, that is.
Version 1.1 has just be released to the App Store and it contains what many fans (including me) have been waiting for: Multi Mode. Is Multi Mode true online play or something more akin to Words With Friends-style asynchronous play? From my experience, the answer is both.
Multi Mode is designed primarily to be played in asynchronous mode, with players taking turns at their whim over the course of hours, days, or even weeks. However, my experience has shown that many online players prefer to simply play their game online in real time, and Multi Mode easily accommodates that choice. So, it's the best of both worlds: head-to-head play when time permits, and asynchronous play for when it doesn't.In fact, the straight-up multiplayer version of the game is preferable, as turns in Ticket to Ride can be very short indeed. While I don't want to imply that there are no strategic choices to be made in the game (quite the opposite, actually), the time it takes to play a turn is miniscule compared to a turn in Scrabble or Words with Friends. Asynchronous play is a welcome addition, but you may find yourself playing more than one game in real time.
If you've never heard of Ticket to Ride (gasp!) or never played TtR Pocket, I urge you to take a moment and read our glowing review of the game when it was released. Then, take the plunge and start building your railroad empire. I'll meet you online. My Gamecenter user name is Skinnerbox. Challenge me to a game anytime!