Tag: Colorful puzzler »
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Rise of the Blobs Review
Price: FREE
Version: 1.4
App Reviewed on: iPhone 5
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Rise of the Blobs centers around a little talking marshmallow named Mal and his desperate fight for survival against a horde of colorful blobs. Mal was able to take shelter in a rather high place before the horde got to him but these jellied monsters are crafty. They’ve begun to pile on top of each other in an attempt to reach the lone survivor, and the only means he has to fend them off is a near limitless supply of fruit. Players can rotate their view around the column by swiping to the side and can expedite a given fruit’s descent by swiping down. The trick is to get the right fruit to the right blob (i.e. an orange to orange, strawberry to red, etc), then to pop it with a tap once it’s been absorbed. Any like-colored blobs that are touching will also be destroyed in a ripple effect that can drastically effect the blobs’ layout. As the game progresses the action starts to speed up and failure becomes inevitable, but any and all coins earned along the way can be used to buy useable items or permanent upgrades as well as unlock new power-ups in order to make successive attempts a tad easier.
My one complaint about Rise of the Blobs is that when the difficulty ramps up it ramps up hard, even after the update. Once Mal starts to chuck fruit at warp speed it’s extremely tough not to get overwhelmed. At least not without a coconut bomb or two.
Even with the difficulty Rise of the Blobs is still plenty of fun. So much so that losing typically ends up being just another excuse to play again. Or maybe get Mal a new hat.
Dream of Pixels Review
Price: $0.99
Version: 1.0.14
App Reviewed on: iPhone 3GS
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The way I’ve been describing Dream of Pixels to everyone I’ve been recommending it to - and it’s been quite a few people - is “similar to Tetris.” Or rather, “It’s Tetris, but upside-down and backwards.” Rather than slotting together blocks that fall from the top of the screen and clearing multiple lines in order to keep from wiping out, players have to remove pieces from a large mass that slowly creeps toward the bottom of the screen. At least, that’s how the main game works. There are several other variants that can be unlocked that are just as habit forming.
Dream of Pixels is one of those puzzle games that’s simply awesome. The core mode goes on and on until there are too many mistakes, and the longer a player can last the better the chances of them unlocking more modes. Granted I’ve yet to unlock the last three variations (Pro, Nightmare, and Shattered Dream) because the main game can get pretty crazy, but I have unlocked Puzzle. Puzzle Mode is practically another game in itself and quite possibly even better than Classic. In this variation there are no time limits but rather blocky images that need to be deconstructed. A specific set of pieces is available in a particular order and the goal is to strategically remove each one in order until the image is gone. It’s kind of like Picross, also backwards.
The second and far bigger problem is that any play session of any game type almost always results in a staggering amount of lost time. Seriously, this game is a menace to subway commuters with any intention of getting off at a particular stop.
It’s amazing how fresh a classic puzzle game can feel with a little change in perspective. Dream of Pixels successfully revitalizes one of the most popular styles of puzzle, turns it on its head, and changes the rules while still keeping everything familiar. The sheer addictiveness is more than enough to warrant a purchase but the wealth of bonus modes (especially Puzzle) make it a no-brainer.