Outcast Odyssey is a deep and strategic card battler on iOS and Android that challenges you to collect over 300 cards and build a mighty deck out of them.
There's a massive single player campaign to battle your way through, with over 40 islands full of hidden treasures, unique enemies, and challenging dungeons. Bosses lurk at the end of these, and you'll need all of your skills if you want to succeed.
Then there's PvP where your deck - and abilities - will be put to the test. This is played in the arena, where you can also join a guild and talk tactics with your fellow players.
We spoke to Erik Wahlberg, Live Producer at Bandai Namco Entertainment America Inc., to find out which games inspired Outcast Odyssey, what tips he would give to new players, and what the team would change if they could start over.
Outcast Odyssey is hybrid mix of collectable card games (CCGs) and dungeon crawlers out now on iOS and Android.
It contains a lengthy single player campaign with over 40 islands to explore and battle through. Each of these has its very own dungeon to raid, as well as hidden treasure to find and unique enemies to battle.
You're going to need a strong deck if you plan on walking away from a fight though. Thankfully, there are over 300 cards to collect, all of which can be evolved and fused to strengthen them for the battles ahead.
For the first time since its release (which has thankfully been a much shorter window for iPad players than their PC counterparts), Blizzard’s wildly successful Hearthstone: Heroes of Warcraft CCG is sporting some brand new content: the single player “adventure” mode, Curse of Naxxramas. Based on the World of Warcraft raid dungeon of the same name, Naxxramas is divided up into various themed quarters: the Arachnid, Plague, Military, and Construct Quarters, and ending with the Frostwyrm Lair. Naxxramas’ Arachnid Quarter opened up this week and I brushed back the cobwebs to peek inside.
The three challenges of the Arachnid Quarter come in the forms of the Spider Lord Anub’Rekhan, Grand Widow Faerlina, and the giant spider Maexxna - sure to give anyone with arachnophobia a severe case of the creepy-crawlies. Each boss has their own special 2 mana “class” power, from summoning minions (Anub’Rekhan), to sending random minions back to a player’s hand (Maexxna), to firing randomly assigned magic damage based on how many cards the player is holding (Faerlina). There are also Heroic versions of the same fights, where the dungeon bosses start off with a massive 45 life to the player’s paltry 30 - while also sporting enhanced versions of their powers. Summoning a 4/4 minion for 2 mana? Yeah, that seems incredibly well-balanced. Good luck!
There are also two Class Challenges, where players are pitted against Naxxramas’ bosses with pre-built class-specific decks. Rogue and Druid are the two classes on offer this time, with the Rogue facing Faerlina while the Druid takes on Maexxna. Other Class Challenges will unlock as the weeks roll on, of course. It would be nice to see these with their own Heroic variants too, but in some cases that could get dangerously close to overkill.
All of the battles in this wing of Naxxramas feel fresh and interesting. The new graphics for the playing area feature fun little interactive elements and there's a ton of new voiceover work, including new lines for plenty of existing Hearthstone cards. In particular, the running commentary between matches from Naxxramas’ resident Lich Lord, Kel’Thuzad, is funny - almost at odds with the presumed tone of the new area. Then again, Hearthstone has never been afraid to be light and goofy. A lot of the new cards on display bank heavily on Battlecry and Deathrattle effects (SO many Deathrattles!). Also, with a number of new Beast subtype cards, Beast-themed Hunter decks have just received a huge boost.
The other wings of Curse of Naxxramas begin opening, one by one, starting next week with the Plague Quarter. Each wing costs $6.99 (with bundles available at a discounted price) or 700 in-game gold - but, sadly, no bundles), so you’d better start farming those daily Quests for gold now. However, keep in mind Quests only advance via Play or Arena mode - time spent in the depths of Naxxramas doesn’t count toward their completion. So what are you waiting for, adventurer? Get back out there and sling some cards!
This World of Warcraft CCG spin-off is easy to pick up, almost impossible to put down, and most amazingly of all, totally free. Consider this your only warning.