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Chrome Update Improves Search Results Feature to Make it Easier to Find what You're Looking for

Posted by Andrew Stevens on September 13th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: :: Read Review »

Chrome gets a brand-new update, version 29.0.1547.11, that lets users continue browsing through their search results after going to a page that didn't have what they were looking for! So, if these aren't the droids you're looking for, you can tap on the back button and still have your search results there! Wow, they should have at least had that feature in update 17.0.1384.9!

The update also includes improvements to the single sign on with other Google Apps, data cost enhancements, and voice search pronoun support. Get back to browsin', folks!

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

Google Updates Gmail With Direct Links To YouTube, Google Maps, and Chrome

Posted by Andrew Stevens on May 6th, 2013
+ Universal App - Designed for iPhone and iPad

The Next Web reports that Google released an update to its Gmail app, guiding users towards the use of other apps by Google. Now when you receive an email with links to YouTube, Google Maps, and Chrome, the links will open up in the app instead of the mobile web browser. This new feature is optional and can be turned off in the in-app settings. The update also lets users sign out of a single account instead of all accounts at once.

Google Chrome Update Offers Full Page View, PDF Saving, More

Posted by Andrew Stevens on April 9th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: :: Read Review »

Google Chrome users can now scroll the toolbar off the screen to view full page content, thanks to the latest update. There is also an option to quickly re-access the omnibox by scrolling back down the page. Additionally, users can print web pages with Google Cloud Print or AirPrint and save pages in PDF to Google Drive.

Chrome Review

+ Universal App - Designed for iPhone and iPad
By Lisa Caplan on July 5th, 2012
Our rating: starstarstarhalfstarblankstar ::
How does Google's browser fare on iOS?
Read The Full Review »

Google Announces Drive and Chrome for iOS

Posted by Rob LeFebvre on June 28th, 2012

Today at Google's own developer conference, vice president of the Chrome division at Google, Brian Rakowski, announced Chrome for the iPhone and iPad. The app will apparently work on iOS devices that have iOS 4.3 and up. It is scheduled to be available later today.

The exciting part of this announcement is that it will support Chrome Sync, Google's bookmark and history synchronization system that allows users of Chrome browser on the desktop have their own stuff on any computer they use Chrome on. Imagine opening your iPad or iPhone browser and being able to access the sites you were browsing and bookmarking on the desktop. Simply brilliant.

In addition, Google announced that their Drive system will also be available for iOS. Google Drive is the updated Google Documents, but competing directly with services like Dropbox - users install Google Drive on their desktop computer, and a folder appears with all their documents and files in it. This new app will bring Drive to the iPhone and iPad for a seamless cloud experience for Drive users.

Google also announced that Drive would now be available to Chrome OS users as well, which makes a lot of sense considering that Google created that specific OS.

With Drive on all major platforms, now, will it give Dropbox a run for its money? Will Google allow Dropbox on Chrome OS? Only time will tell.



Via: The Verge

Stylish Android To-Do App Any.DO Comes to iOS and Chrome

Posted by Carter Dotson on June 6th, 2012
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Here’s something you don’t hear about every day. Any.DO is a stylish to-do app, similar to Clear in that it’s simple, but has some more advanced features. Users add tasks to the app, and can be notified at a specific time to complete them. The app even allows users to use their built-in speech-to-text service to record their task list entries.

Maybe you have seen this kind of app before. But here’s the crazy thing: this app was originally released on Android, and has been brought to iOS and Chrome. Yes, it was in this same form – it’s still one of the better-designed apps for Android, and it is a standout on iOS. This big update for the app not only brings it to iOS along with Chrome, but it also brings synchronization to the app. By logging in with either Facebook or a proprietary account, users can sync up their to-do lists between all 3 platforms. Best part? Any.DO is free to download, a small price to pay for the diehard iOS fan who may have trouble stomaching the rare Android-to-iOS port.

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