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The New Heroes & Castles 2 Trailer Brings the Beat Down to Your Foes

Posted by Jessica Fisher on March 19th, 2015

Foursaken Media has released a new trailer for their upcoming game, Heroes & Castles 2.

It's an action, strategy, castle defense game somewhat similar in play style to the classic Dynasty Warriors, and Heroes & Castles 2 will have you wading into the thick of it as you fight waves of enemies. The graphics look like they have gotten a signifigant upgrade since the first game, and we can't wait to see what else has changed.

While there is no official release date as of yet, you can sate your Heroes & Castles 2 lust momentarily with the trailer.

Demonrock: War of Ages Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 28th, 2014
Our rating: starstarstarblankstarblankstar :: DEMONOKAY
Demonrock: War of Ages mashes together multiple RPG and strategy genres for its gameplay, but it just doesn't quite come together.
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Steampunk Tower Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 23rd, 2013
Our rating: starstarstarblankstarblankstar :: BROKEN GEARS
Steampunk Tower is a defense game that has interesting ideas, but severe issues in its execution.
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Heroes and Castles Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 22nd, 2013
Our rating: starstarstarstarhalfstar :: NONE SHALL PASS!
It's hard *not* to have a good time with Foursaken Media's latest third-person castle defense extravaganza.
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Wrath of Cheese Review

Posted by Rob Rich on December 17th, 2012
+ Universal App - Designed for iPhone and iPad

Developer: Common Extract
Price: $3.99
Version: 1.0
App Reviewed on: iPad 3

Graphics / Sound Rating: starstarstarhalfstarblankstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Re-use / Replay Value Rating: starstarstarstarblankstar


Behold the power of cheese. Everyone probably thought those commercials were cute, but they speak of a dark truth. Cheese is indeed powerful, but it’s almost too much to be contained. It isn’t just able to train humans or tantalize Santa Claus; it can start all out wars.

Some poor soul pilfered some cheese, and an entire army has been dispatched to reclaim it. Players must guide their soldiers through over twenty levels of castle defending goodness. As with other games in the genre, both forces occupy opposing ends of the screen and must overwhelm the other in an attempt to smash up their base. Cash required to summon units builds up steadily over time, and occasionally can be collected from the base/shrine in a large sum for some much-needed assistance. Magic spells that can be upgraded with skill points earned through victory can heal or hurt as well. What really sets Wrath of Cheese apart from the majority is the ability to place units anywhere, even right next to the enemy base, for a cost.

It’s interesting to note just how refreshing the ability to place soldiers anywhere on the field can be. It changes the formula up quite a bit while still maintaining a fair bit of balance by requiring more cash for more distance from the home base. In other words it’s not easily exploited but can be useful under the right circumstances. Of course the enemy can do this as well, so it’s important to save up a little cash just in case they launch a sneak attack (i.e. drop a bunch of units close to the player’s base). And believe me, they will.

Although I think dialing back the metrics of this placement mechanic wouldn’t be a bad idea. It’s just that placing a unit near the base can range in cost by almost 100 gold depending on how close to the veeeeeeeeery edge of the screen they are. I understand that those few feet can make a difference, but I feel like some kind of alternative would be nice. It’s also unfortunate that a lack of planning, thus leaving one open to a sneak attack, often means the difference between winning and losing. It’s fair to give players a challenge but sometimes these cheap shots can be virtually impossible to come back from.

Wrath of Cheese is a castle defense game that mixes things up a bit to great effect, for the most part. It could use a little bit more balancing in places but it’s still a quality time waster. One with a rather impressive soundtrack, no less.

Age of Myth HD Review

iPad App - Designed for iPad
By Blake Grundman on October 26th, 2012
Our rating: starstarstarblankstarblankstar :: REMARKABLY UNREMARKABLE
There comes a time when simply coloring inside the lines isn't enough to make a game stand out.
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Bad Hotel Review

By Rob LeFebvre on August 14th, 2012
What could be better than Pugs Love Beatz? Why, a game about building a hotel while defending it from swimmers, clouds, and birds with bombs, of course!
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Moleheart Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 9th, 2012
Our rating: starstarstarhalfstarblankstar :: ALL ABOUT THE MOLES
Moleheart won't win over anyone with a distaste for defense games, but it's bound to please genre fans.
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Build Castles and Defend Them with Battles and Castles

Posted by Kevin Stout on July 2nd, 2012
+ Universal App - Designed for iPhone and iPad

The tower defense and castle defense genres are quite popular on iOS. Touch devices work perfectly for that type of game and, as a result, it's hard for a new defense game to distinguish itself from the others. Battles and Castles has just been released and seems to have some interesting features that sets it apart.

The game seems to combine elements of traditional tower/castle defense games with building elements (that have become recently popular with games like Minecraft) and RPG elements. Users actually build their castles before defending them and then recruit units, find treasure, and explore mines. It seems to have elements that fans of nearly any genre can enjoy: strategy, simulation, action, and role-playing. The game has over 20 units and 20 buildings, three levels of technology, two campaign modes, multiplayer vs AI, local multiplayer on the device itself, and Game Center support.

Battles and Castles is a universal app and is available for $2.99.

Warmongers Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 27th, 2012
Our rating: starstarstarstarblankstar :: TOUGH AS NAILS
Warmongers offers a lot in the way of fun and even more in the way of unlockables, but can also make an extremely tough time of things.
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StickWars 3 Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on April 18th, 2012
Our rating: starstarstarhalfstarblankstar :: CASUAL FUN
A fun flick em up castle defense game.
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Oh, Sleeper - Stand Your Ground Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 29th, 2012
Our rating: starstarstarhalfstarblankstar :: BRACE YOURSELF
A side-scrolling beat-em-up with castle defense mechanics born from a metalcore band? Sure, why not?
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Crystal War Blood Field Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 27th, 2012
Our rating: starstarstarstarblankstar :: BAUBLES
Digitalfrog gives the castle defense genre something slightly different.
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Legendary Heroes Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 9th, 2012
Our rating: starstarstarstarblankstar :: POWER TEAM
Create a dream team of unique heroes and fight off the enemy hordes.
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Legendary Heroes - Write it Down

Posted by Rob Rich on December 23rd, 2011

I'm obviously excited about Legendary Heroes. It's got me all in a tizzy, so to speak. But why is it so noteworthy? Read on for a better explanation than "it's looking freaking awesome!"

First of all, it does indeed look awesome. It's another iOS strategy game, which tend to fit the platform quite well. It features some pretty impressive-looking graphics. It takes the typical 2D castle defense genre and adds a third dimension, so there will be multiple paths to take in order to reach the enemy's tower. Lots of power-ups can be used to bolster the team's stats. And then there are the heroes.

Eight different heroes, each with their own abilities. Smaller units are still around, but it's the direct control of the hero unit that really sets Legendary Heroes apart. Plus it sort of fits with the name. Anyway, it's looking like an iOS mash-up of castle defense strategies, the fodder-pounding available in games like Dynasty Warriors and the inclusion of unique player-controlled hero classes that has been all the rage lately thanks to League of Legends.

Really now, how could someone not get excited about that combination? Oh but don't just take my word for it. There's a cleverly placed trailer sitting down there that should close the deal. Legendary Heroes will be out sometime in early 2012 and will be free-to-play.