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Bubble Witch Saga 2 Review

+ Universal App - Designed for iPhone and iPad
By Brittany Vincent on June 9th, 2014
Our rating: starstarstarstarblankstar :: BUBBLICIOUS
Bubble Witch Saga 2 is a much-improved update from King's original go-around with bright colors, additional challenges, and plenty of stages to complete.
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Bubbles! Cats! Witches! Bubble Witch Saga 2 is Out Now

Posted by Jessica Fisher on June 4th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BUBBLICIOUS :: Read Review »

What could be better than cats and bubble-popping action? More Cats and more bubbles! Bubble Witch Saga fans Will be happy to hear that King has just released a sequel to their popular game with new characters, lots of levels, and of course tons of bubbles. Join Stella and her two feline familiars as they seek to rid Witch Country of the evil Morgana and her dark spirits.

With over 50 levels and biweekly updates, Bubble Witch Saga 2 will keep poppers busy for hours.

It Came From Canada, Holland Edition: Bubble Witch Saga 2, Hands-On Video of the Super-Polished Sequel to King's Mobile Debut with

Posted by Carter Dotson on May 22nd, 2014

King is releasing a sequel to the game that got them started on mobile, thus becoming the behemoths that they are today: Bubble Witch Saga 2. The game has soft-launched in the Netherlands, so I busted out my wooden shoes for this edition of our soft-launch series: It Came From Canada, Holland Edition!

If I were to sum up the experience of Bubble Witch Saga 2 in one word, it would be "polished." The visuals are shiny and detailed; the animations are fluid; even the controls are exceptional. This Bust-a-Move-esque bubble-bursting game's controls use a simple touch-and-drag method to aim upward from the bubble launcher, with tapping on the other bubble in the launcher to switch to that one. The aiming is accurate for even small movements, making it easy and pleasing to use - because the game will take a turn for the difficult.

There are a variety of levels to mix up the bubble-bursting: the primary ones are levels where players must use a limited supply of bubbles to pop six of the bubbles on the top-most row. These levels scroll, though there's no way to scroll upward to see which bubbles are off screen. There are similar levels with encased animals, who must be freed by having no bubbles above them. Finally, there are ghost levels where all the bubbles that encase a central ghost must be eliminated, with the twist that the level, well, twists around with each bubble hit.

There's the standard King array of midgame power-ups and lives that slowly recharge, with the ability to request more from friends on Facebook. The distribution of bubbles seems to be not particularly weighted around making sure players can beat a level: if a color gets eliminated, it won't appear any more, but don't assume that the game's going to ensure that you get all the bubbles you need; it won't necessarily be that generous. Any miss should be treated as a potentially grave sin - a damning step toward failure. Of course, there's the ability to buy more bubbles. This feeling kicks in after about ten levels or so. The game starts to mean business, and it punishes players who aren't very careful and calculating.

Of course, this is pretty much the formula for King's success so far: extremely playable games with a brutal streak that keeps players coming back, spending more money or spreading the word about the game for their personal benefit. Bubble Witch Saga 2 is expected worldwide soon.