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Captain America: The Winter Soldier - The Official Game Review

+ Universal App - Designed for iPhone and iPad
By Rob Thomas on April 16th, 2014
Our rating: starstarhalfstarblankstarblankstar :: OUT IN THE COLD
Another blockbuster movie, another disappointing movie tie-in game. Captain America: The Winter Soldier - The Official Game wears out its welcome before you can even finish saying the title.
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PAX East 2014 - Godfire: Rise of Prometheus is Almost Ready to Hack and Slash its Way to the App Store

Posted by Rob Rich on April 15th, 2014

Godfire: Rise of Prometheus is one gorgeous-looking action/adventure game that’s just about ready to storm the App Store.

You’ll be guiding Prometheus through seven different acts and three possible difficulties, hacking up bad guys the whole way. He’ll also be collecting lots of gear, which is all upgradable and usually includes some sort of special ability such as causing poison damage. It’s not exactly a new idea, but I did think it as pretty cool how the armor sets will actually start to look different as you upgrade them.

I’m also curious to see how players take to the leaderboards. Normally I’m not much of a high score buff, but the leaderboards for Godfire are actually split across all versions of the game. So it’ll be interesting to see how the competition pans out - and will no doubt spark more physical vs. virtual control debates. To which I say “Bring it on!”

Godfire: Rise of Prometheus should be releasing on the App Store in the second Quarter of this year, and it’ll be a premium title.

Jungle Man: Strike Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on January 28th, 2014
Our rating: starstarstarblankstarblankstar :: STRIKING FRENZY
A great concept let down by its free-to-play system, Jungle Man Strike is average at best.
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Prince of Persia The Shadow and the Flame Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 29th, 2013
Our rating: starstarstarstarblankstar :: SEQUELICIOUS
The Prince of Persia series gets yet another modernized port, and the App Store is all the better for it.
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Action Mobile Games Sets Sights on Co-op with 2013: Infected Wars

Posted by Rob Rich on July 26th, 2013

Whenever zombies and/or mutants have overrun the Earth, iOS gamers are always more than happy to take to the streets and start blasting. However, they haven't had many opportunities to do so with friends. That's why James Petty, president of Action Mobile Games, and the rest of the development team have been working on 2013: Infected Wars. They're hoping to push the limits of what iOS gamers have come to expect from their action games, and James was gracious enough to answer a few of our questions about their soon-to-be-released project.

148Apps: What made you decide to create a co-op action game as opposed to a more typical single player affair?
James Petty (JP): There were a few reasons for that. One, it has never been done before on mobile so I wanted us to do something new and fun to try and stand out. Two, I thought it would be really well received by the community since playing multiplayer is always more fun. Three, because it is so difficult to pull off; my hope was Apple would feature us in the App Store at release.

148Apps: I was also wondering just how big the environments might be. Are there multiple paths to explore?
JP: They are not as big as some of the huge PC or console hits that many of us are familiar with. There are different paths you can take to some extent but we had to be creative to allow for the large number of creatures spawned at any given time. I wanted to make sure the player felt like the world was covered with infected. Most people probably don't notice, but on mobile each unique creature takes a ton of resources which is why many games with higher end graphics will cap them at 3 or so. This wouldn't work at all if we wanted to create hordes of enemies. So we were able to optimize the Unreal Engine to such an extent that we can have around 10 at any given time and have some amazing graphics to boot. With our custom spawn system you often don't even notice the cap as we can have another enemy spawn as soon as one dies to really give you the feeling of an enemy 'horde'.

148Apps: It looks like there’s a good mix of classes available (Field Support, Marine, Sniper, Sapper). Do you find that some compliment others better, and was it tough to balance them out?
JP: Yes, this was extremely tough to balance out. It would have been easy to just get rid of the classes and have a bunch of weapons but I think that removes some of the depth you can achieve when you get to choose a strategy and see if it works. The field support in my opinion is the easiest class to master, and I suggest this for any player who isn't as experienced with mobile gaming. The sniper and Sapper are the most challenging and work better in multiplayer.

148Apps: What sort of persistent character progression can we expect in 2013: Infected Wars? Do the characters actually learn skills or become more powerful, or is it more of a rank-based system that unlocks new gear?
JP: There is no gear unlocking in 2013: Infected Wars; instead, the more money you earn from killing infected and the less you die the more money you have. However each class gets benefits with certain weapon types, and as you level up the weapons in that class become more affordable. You also get unique bonuses for each class but there isn't a special move per say. The game is designed to offer fun replayability and you are meant to die. If you challenge players and they realize a mistake is going to cause them to die, lose weapons, and then have to try a mission again it really ups the intensity. I believe the mobile gaming community is really wanting a challenge and I stand 100% by 2013: Infected Wars being the most challenging mobile shooter that will be in the App Store.


148Apps: What would you consider to be 2013: Infected Wars’ most significant feature?
JP: Definitely the fact we have a true full co-op campaign with a ton of content and true hordes of zombies and other infected to kill. And larger than life bosses that actually move around. This has never been done on mobile before and I really hope the community enjoys it. In fact we are already working on our first new content update before the game even hits the App Store.

We'd like to thank James again for taking the time to answer our questions. If you're anxious to get your co-op mutant blasting on, keep an eye out. 2013: Infected Wars should be hitting the App Store within the next couple of weeks and set you back $6.99. Expect a full review from 148Apps when it does!

A Ride into the Mountains Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 26th, 2013
Our rating: starstarstarstarblankstar :: A LONELY
As understated as just about every aspect of A Ride into the Mountains might be, everything comes together to craft a truly impressive experience.
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BLOODMASQUE Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 25th, 2013
Our rating: starstarstarstarblankstar :: A VAMPIRIC FACE-OFF
The option to add a custom photo face to the main character in BLOODMASQUE is a total gimmick, but the game said gimmick is attached to is actually pretty cool.
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Iron Force Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 24th, 2013
Our rating: starstarstarhalfstarblankstar :: TANKS BUT NO TANKS
It's tough to choose between enjoying Iron Force and loathing it when half of the matches feel one-sided.
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MetalWars3 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 19th, 2013
Our rating: starstarstarhalfstarblankstar :: AN IMPERFECT MECH
MetalWars3 is a great improvement over its predecessors but it's still got a ways to go.
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Deus Ex: The Fall Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 15th, 2013
Our rating: starstarstarstarblankstar :: GIVE ME DEUS EX
Deus Ex: The Fall goes to great lengths to lovingly recreate the same cybernetic corporate espionage experience of the console original, however it doesn't entirely shake that mobile game feeling.
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Cross Horizon Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 4th, 2013
Our rating: starstarstarhalfstarblankstar :: LESS LOOT
A little too much importance placed on premium currency drags down an otherwise perfectly enjoyable action RPG.
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League of Evil 3 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 1st, 2013
Our rating: starstarstarstarblankstar :: A LITTLE TOO EVIL
League of Evil 3 is exactly the sort of quality action platformer you'd expect, but it piles on the hurt a little too much and a little too fast.
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Call of Mini: DinoHunter Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 30th, 2013
Our rating: starstarstarstarblankstar :: HEED THE CALL
Hunt dinosaurs to make better weapons to hunt more dinosaurs to make even better weapons to hunt even more dinosaurs, etc. Works for me!
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Combo Crew Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 29th, 2013
Our rating: starstarstarstarblankstar :: SWIPE-EM-UP
Certain rather important maneuvers can be difficult to pull of with any regularity, but Combo Crew is fun enough for it to not matter very much.
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Zombie Fish Tank Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 28th, 2013
Our rating: starstarstarstarblankstar :: UNDEADLIEST CATCH
This is one big (and incredibly vicious) fish in a very small pond.
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