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148Apps Looks Back: App Store Turns 5, A Special Report

Posted by Jeff Scott on July 15th, 2013




11,747 posts on 148Apps
900,000 live apps and games
600,000,000 iOS devices
$10,000,000,000 paid to developers
50,000,000,000 app downloads

5 years since the App Store launch

On Wednesday, July 10th, 2013 the App Store will celebrate it's fifth anniversary. Five years of apps. 50 Billion downloads of well over 900,000 apps and games. To say that the App Store was a sea change would be a bit of an understatement. The impact it has made on the software market is immense.

So, all this week we want to look back on the App Store's five year history, talk to the movers and shakers, get the insight of the veterans, and maybe even look ahead a bit to see what's next.


App Store Insiders

We've got a full week talking to the biggest App Store insiders, some of the people that have been around since the beginning and have helped shape the App Store into what it is today.

Friday, July 12th:

As our week long look at the App Store turns 5 comes to a close, we have a full list of great interviews and posts to go up.

First up we talk with Keith Shepherd of Imangi, developers of the smash hit Temple Run. It wasn't always top of the charts for Imangi.

Jamie Gotch is the CEO and co-founder of Subatomic Studios, developers of the great Fieldrunners. We talk with Jamie Gotch about their history in the App Store.

With a 30+ year career in video games, William Volk, COO of Playscreen has more experience in the industry and perspective on the App Store than most.

John Casasanta has never been one to hold back a strong opinion. We find that out in our talk with him, John Casasanta of tap tap tap, maker of Camera+ tells us what he really thinks.

David Frampton, the creator of Chopper and The Blockheads talks about his life on the cutting edge, as one of the first developers to not only be on the App Store, but to later experiment with TV gaming.

Being featured as a Staff Favorite on launch day is a pretty good way to start your mobile app company. Jiva DeVoe tells us about advice that he luckily ignored.


Thursday, July 11th:

Sega was first on the App Store at launch with Super Monkey Ball, a tilt enabled game that still holds up pretty well five years later. We talk with Ethan Einhorn about the App Store launch and how Sega approached the $9.99 launch price.

Jason Citron, co-founder of OpenFeint is one of my favorite people to talk to in the industry. He's done and seen it all and is always ahead of the curve. Hint: he's now working on games for core gamers on the iPad.

Gedeon Maheux from Iconfactory shares some interesting thoughts on how a traditional company transitioned onto the App Store.

Rovio launched a little game called Angry Birds onto the App Store in 2009. That little bird flinging game would turn into a multi-billion dollar company with over 1.7 billion downloads, more than any other game in history. We spend a few minutes with Saara Bergström, VP, Marketing & Communications for Rovio to find out their secrets.

EA could be considered the old guard in video games. It's been around since 1982 yet has successfully transitioned from home console to digital downloads almost completely in the past couple years. Not without issues of course. We talk with Nick Rish, VP of Mobile Publishing for EA about the transition from console to digital.

Doodle Jump is one of the most known games in the world. We talk to Igor Pusenjak about Lima Sky and the App Store.


Wednesday, July 10th:

First up today we have Jani Kahrama of Secret Exit. Secret Exit makes some of the most original games on the App Store, we talk to Jani about adapting to the changes that have taken place in the past five years.

Namco's Alex Adjadj is one of the few old guard at Namco Bandai Games still around from the launch of the App Store. Alex gives us a very open look at Namcos experience with the App Store.

Kepa Auwae, Rocketcat Games, the long-time developer of pixel art games with their own unique style discusses why their games are so original, and what their future on the App Store will be.

One of the App Store's most creative minds, Adam Saltsman of Semi Secret Software discusses the impact of his games, his thoughts on current business models, and the future of the App Store.

Tapulous co-founder Mike Lee talks history and responsibility on the App Store 5th anniversary.


Tuesday, July 9th:

Our first interview today is with Dave Castelnuovo of Bolt Creative, creators of Pocket God. We talk with Dave about the serial update model and that not every app needs to be freemium/free to play to make a profit.

Next up we have Ian Marsh of NimbleBit. NimbleBit created the game of the year in 2011 with the massively successful Tiny Tower and they know how to do IAP with the highest percentage of sustained IAP conversion I've ever heard of.

Colin Smith, co-founder of Freeverse has a lot to say about the frightening transition Freeverse made from premium to free to play. One that, in the end, didn't work out too well for Freeverse.

ngmoco:) purchased Freeverse in 2010, just as the free to play ecosystem on iOS was kicking off. Clive Downie, CEO of ngmoco/DeNA West recounts the transition to free to play as one that was the right one for ngmoco.


Monday, July 8th:

We speak with Brian Greenstone of Pangea, possibly the person responsible for driving game prices down to $0.99. Read the article for the full details on that and his inside story of how app prices started out at $9.99 even though Steve Jobs told him they should be lower.

We also speak with Ed Rumley of Chillingo about how Chillingo has approached the App Store and adapted over time.

We'll have many more interviews throughout the week.


Even More


How much have things on the App Store *really* changed over the past five years? A lot, actually. Here's a quick history.

If you were looking for a needle in a haystack. And that needle is an underrated app in the 900,000 apps in the App Store, Rob has you covered in 10 Unfortunately Underrated Apps on the iOS App Store.

"The App Store was the beginning of a long process that changed who I was and made me the person I am today." Carter Dotson looks back at five years with the App Store.

There's a theme here - the App Store allowed Rob Rich to start living the dream and become a freelance writer.

The App Store is a great marketplace, but it has its share of quirks. Here's what a number of long-time, new, and potential developers think about Apple's digital venue in Ups and Downs of iOS Publishing.

Rob digs out his Ten Biggest iOS Surprises in a look at some of the apps that have surprised us.

Our writer Jordan Minor talks about how video game journalism means business and how the App Store gave direction to his journalism plans.

Jennifer Allen rounds of a few thoughts from the new kids on the block (no, not the New Kids on the Block), the new developers, the first timers, and the future stars in The New Generation Of iOS Developers Spout Off.

Rob LeFebvre talks about how the App Store gave him the opportunity to do what he wanted to be, a full time writer in Five Years Of The App Store: Rob L’s Career Change, Soul-Search, And More.

Jennifer Allen gives us a heart felt look back at here favorite apps and games from the past five years in Five Years of App Store Favorites.

Rob LeFebvre takes a look at some the Top 20 Landmark Games on iOS. All of these games extended and improved the true state of the art in mobile gaming.

Rob Rich recaps the Best App Ever winners from the past five years in 5 Years Worth of Winners.

Rob LeFebvre takes a look at 10 Landmark Apps released in the past 5 years.

Apple is celebrating the five years of the App Store by giving away five apps and five games, both small screen and iPad versions.

Our friends over at Pocket Gamer are running down their favorite (or favourite) 50 games of the past five years. Here's part 1: games 50-31, part 2: games 30-11. Pocket Gamer's top 10 all the way down to number 1 is up now with an interesting pick for number 1. And our friends over at AppSpy have their Top 5 Games from the past 5 years list up now.


Share Your Favorites!


Some of our writers share their favorite apps. Starting out Amy Solomon shares her favorite kids apps. Also favorite apps and games from Carter Dotson, Jen Allen, Rob Rich, and Jeff Scott.

We'd love to know your favorite apps and games. We're posting some of ours over on the Best App Ever Facebook wall. Please post yours there as well.

Five Years Of The App Store: Jen's Favorites & Highlights

Posted by Jennifer Allen on July 9th, 2013

Being asked to sum up the past five years of the App Store, on a personal level, is tough. Partly, because I have the memory of a goldfish, but also because so much has happened in those few years. How do you highlight what's so great about a device and service that you can't imagine being without? My iPhone and the App Store, by proxy, has been immensely important to me in this time. It's given me so much information, enjoyment and even been a great outlet in times of need. Here's a feeble attempt at trying to sum up how vital it's all been for me.

Memories

Launch day: Despite the goldfish analogy, I do remember when the App Store first launched. I'd had an iPhone for a couple of months previously and had dabbled in jailbreaking, but didn't feel too comfortable with it. The day the App Store started was genuinely exciting stuff. It's hard to believe, for those newer to the Store, but it was possible to browse from start to finish, thanks to there being a mere 500 apps available. I did that, regularly, until it got to a point where there were just too many titles to look at. Like with any launch day event, these apps didn't show off everything the technology could do, but they did offer a glimpse of a thrilling future.

Flight Control: Excluding a dabble with the no longer with us, Bejeweled 2, Flight Control was my first great iOS love. It showed me how great the touch controls of the iPhone could be, and how quickly one could gain satisfaction from a phone game. My past experiences with mobile gaming had been fun, but lacking that certain something that made me think it could rival handheld consoles. Flight Control changed that, for me, and I loved spending ages battling to improve my high score. Not that I was any good at it, though!

Exploration: I like apps that enhance my life, and I've used many in the past. Star Chart sticks in my mind, however, thanks to it enabling me to learn more about an area. While at the summit of an ancient ridge, Cefn Bryn, I could load up Star Chart and work out exactly what stars were above me and where. It was pretty magical.

Highlights

A career path: It's a pretty significant one, but if it wasn't for the App Store, I wouldn't be writing this. In fact, I'm not entirely sure what I'd be doing, given throughout my freelance career thus far, the App Store and iOS have played a very big role. It's changed my life for the better. It's been nearly three years since I wrote my first review for 148apps, Carnivores: Dinosaur Hunter, and I'm immensely grateful for how far I, and the site, have come.

The indie uprising: I always passively appreciated the efforts of indie developers, before the advent of the App Store, but my love for them has definitely grown. Perhaps more excitingly, I feel enabled to give it a go myself at some point. While I haven't yet found the time spare to really pursue it, Xcode, Stencyl and Gamesalad are waiting for me, reminding me that the era of the bedroom coder has returned. That's got to be a good thing for creativity, right?

Beloved Apps and Missed Titles

Favorites: I've struggled to narrow the list down. Really struggled. The memories of one Saturday morning avidly playing Game Dev Story in bed, before realising it's practically lunchtime are particularly strong. Much the same as my hundreds of hours spent with Fairway Solitaire are fond, if tarnished by the time it inexplicably lost all my data and progress. Or how about the time I demonstrated the power of the iPad to my mother with the double whammy of Star Wars: Knights of the Old Republic and XCOM: Enemy Unknown? The former being one of my favorite games of all time.

Out of them all, though, a select bunch are used nearly every day. I take photos each day to track my life and have some fond memories to look back on, so Instagram is a must have for me. I like to back up such things, as well as my social networking sharing, so Momento is always at the forefront of my recently used apps. As a writer, iA Writer completes the selection, thanks to its cloud syncing ensuring I can always write up a quick idea, no matter where I am. New Star Soccer remains the key game that I regularly find myself returning to, living my fantasy as a world class soccer player.

Apps I miss: There are a couple of apps I miss, though. Puzzle Quest being one such title, given my love of the Match-3 genre and the fact I've played it to death on all other formats. Similarly, I adored Big Blue Bubble's use of the Fighting Fantasy license, although at least Tin Man Games is doing a brilliant job of taking over that mantle.

It's been a fun five years, and given how far the App Store has come in that time, I'm excited to see what the next five years will bring. It's looking like a pretty rosy future to me!