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The best deals on the App Store this week - September 6

Posted by Jessica Famularo on September 6th, 2017



It's another week of deals and steals here at 148Apps. We're featuring a lot of apps in this week's roundup -- seven in total. We've got fast-paced space shooters, addictive arcade games, and some clever puzzle games just to name a few. Let's dig in, shall we?

The 4 best city building sims like Bit City

Posted by Jessica Famularo on March 14th, 2017


NimbleBit released Bit City just yesterday, a voxellized clicker game disguised as a city builder. The game is filled to the brim with cute little buildings to collect in its bright and cheerful world, but perhaps you want to see what else is out there. There are quite a few fine city builders out on mobile if you want to explore. Here are five of the best.


1849's Nevada Silver DLC is Still Searching for the Motherlode

Posted by Rob Thomas on September 22nd, 2014
iPad App - Designed for iPad
Our rating: starstarstarhalfstarblankstar :: BOOM OR BUST :: Read Review »

A few months ago, I took a look at 1849 from SomaSim. This Gold Rush-themed city builder for iPad had a fair bit going for it, but lacked in a few crucial areas to make it a true stand-out on the App Store. SomaSim has since added in a sandbox mode, and just last week the first content expansion, entitled Nevada Silver, went live.

Set in the wake of the discovery of major silver deposits that came to be known as the Comstock Lode, the expansion shifts focus eastward into the mountains and hills of Nevada. Available via in-app purchase for $1.99, a campaign of six new cities awaits returning prospectors, as well as a sandbox mode for the Nevada mapset.

The core of 1849 hasn’t changed with the coming of Nevada Silver, but it has thrown a few small tweaks into the mix. The trading interface, for instance, is now governed by the comings and goings of the railroad. Trains arrive in the player’s town on a regular schedule from nearby settlements, each of which is looking to buy and sell specific goods. Each train has a set number of cargo slots and while they can be switched up at any time, only a set amount of goods can flow in or out during each visit. It adds a pacing to the buildup of resources that can make seemingly innocuous tasks like “Sell 300 silver to Carson City” take forever when you can only send out three 15 unit loads per visit. And since almost all of the mission objectives in 1849: Nevada Silver require some degree of buying or selling goods, players will need to get familiar and comfortable with the rail trading system pretty quickly.

While it isn’t a part of the expansion per se, the sandbox mode bears mention as it is one of the issues I touched on the game needing during my initial review. Players pick a location for their settlement on the map, which generates size, resources, and the like based on data of the geography of the region they picked. The plot sizes run from “Large” to “Huge” to “Boundless,” which is, contrary to the name, quite bounded. Admittedly, the boundary is fully to the edges of the game’s visual layout, which is a fair sight larger than the maps one encounters in the missions, but it’s still constrained - I would assume due to some sort of technical limitations.

And speaking of technical issues, why on Earth are the tree textures still super-blurry when I zoom in to the game’s tightest camera setting? I know it’s not early onset glaucoma on my part, as everything else is still crisp and clean. It just seems very odd to leave something like this unfixed for a game that’s iPad only, where you know players are going to notice every flaw in your visuals.

The new content in Nevada Silver will take a few hours to get through (mainly due to the whims of the train-based trade economy mentioned above) and if you truly enjoyed the gameplay of the original 1849 then you’ll clearly have a good time with it. I felt the iteration and additions, while welcome, were too minor to substantially change my feelings on the product as a whole. It continues, as before, to teeter on the edge of being truly compelling, without ever fully making the plunge.

1849 Expansion Pack "Nevada Silver" Set to Arrive Later This Month

Posted by Ellis Spice on September 8th, 2014
iPad App - Designed for iPad
Our rating: starstarstarhalfstarblankstar :: BOOM OR BUST :: Read Review »

Following on from the addition of a sandbox mode, SomaSim has announced that its iPad-only Gold Rush-era city management game 1849 will receive an expansion entitled "Nevada Silver" later this month.


The expansion takes place on the other side of the mountains ten years after the Gold Rush, where silver has been discovered in Comstock Lake. The original gameplay will be built upon, with technological advances like trains and steam-powered mills adding new challenges to trade and mining operations, with players taking on six complex scenarios set in Northern Nevada towns.


1849 is available to purchase now for iPad for $4.99, whilst the "Nevada Silver" expansion will be an In-App Purchase and will cost $1.99 when it releases.


This Week at 148Apps: May 5-9, 2014

Posted by Chris Kirby on May 10th, 2014

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

dEXTRIS

dEXTRIS is not related to Tetris, so the “tris” part of the name doesn’t make much sense. But it is a game of dexterity that will cause the spewing of a multitude of profanities – in a good way. Players use their two thumbs to navigate two blocks around hazards. Tapping and holding on the left or right moves both blocks that direction, holding both sides splits the two blocks apart, and doing nothing leaves them in the center. This neutral state is mentioned specifically because some of the hazards require being in that neutral state. Some of the challenge comes from the fact that the blocks move quickly, but not instantaneously, and the hazards are diagonal: One must act about a split-second ahead of what’s coming at all times. --Carter Dotson


1849

Spending most of my school-aged years in Northern California as I did, the subject of the mid-1800s California Gold Rush is indelibly etched into my brain. We went on gold panning school field trips to Placerville and hiked the same trails that the miners had a hundred and fifty years prior. When SomaSim’s 1849 went up for review, a glance at the screens filled my heart with hopes for a Gold Rush-themed Sim City. But as any seasoned Forty-Niner can attest, I probably shouldn’t get too excited about every sparkly nugget that catches the light. After all, there’s plenty of fool’s gold in these App Store hills, so it’s best to stay cautious. My assumptions were at least partially correct: 1849 IS a boomtown city simulation. But rather than the open sandbox format of a lot of city builders, 1849 takes a much more focused, scenario-guided path. Players jump from city to city across Central and Northern California during the height of gold fever, helping kickstart a series of small encampments and grow them into prosperous communities. Usually this takes the form of needing to import or export an amount of specific goods from surrounding towns, hitting population milestones, or the like. Upon arriving at the new settlement, players pick from one of three starting package options, which will determine the amount of money and/or free resources the settlers begin with. --Rob Thomas


Gunship X

At its most basic, Gunship X is a lot like Zombie Gunship. In fact, even at its most complicated, Gunship X is a lot like the zombie blasting hit. That’s no bad thing exactly, but enjoyment levels are heavily dependent on how much one enjoys mindless shooting. The idea is incredibly simple. Aliens are rushing at humanity and, most importantly, various landing areas. Humans are trying to flee to safe zones and it’s down to the player, controlling an AC-130 Gunship to protect them. Players don’t directly control the Gunship; instead they are reliant solely on its offensive capabilities. What this means is that the screen offers one large aiming reticule and a place to switch weapons. --Jennifer Allen


Sumotori Dreams

Previously a popular PC game, Sumotori Dreams is a pretty quirky title. It’s a form of sumo wrestling simulator, but one that’s far more focused on humor than realism. While in single player it’s a little forgettable, it’s a fun experience when participating with friends and certainly like little else out there. The key to success in Sumotori Dreams is to defeat the opponent. This is done through either pushing them over, forcing them out of the ring, or sometimes simply waiting for them to make a mistake and stumble over. The center of gravity for these characters is a bit wacky, meaning falling over is just as likely as being pushed. This is particularly noticeable when partaking in different arenas that actively encourage such problems, such as one level based on a giant seesaw and another at the top of a flight of stairs. --Jennifer Allen


Metal Slug Defense

Metal Slug Defense is a 2D, real time, side-scrolling strategy game based on the popular arcade shooter series. Although not the typical Metal Slug experience, Metal Slug Defense does a pretty great job of translating the charm and spirit of its predecessors into a mobile and more strategic form. In more typical Metal Slug titles, players take control of an individual soldier as they run, gun, and jump their way through 2D levels full of enemy soldiers and creatures. In Metal Slug Defense, players instead take control of a base that is capable of spitting out soldier after soldier, with the ultimate goal being to destroy the enemy base on the other side of the level. --Campbell Bird


Moo Said Morris

I would like to introduce readers to Moo Said Morris, a storybook app for iPad that children and their parents will enjoy. Meet Morris: a young mouse who is a bit of an outsider. While all the other mice at school and in his town make the traditional squeaky noises, Morris makes sounds that are certainly un-mouse-like such as mooing like a cow, quacking like a duck, and even sounding like a car or airplane – much to the dismay of his teacher and to the disappointment of the community who find his unusual noises disconcerting to say the least. That is until his ability to sound like something that he is not comes in handy at the end. I really enjoy this story of Morris, a character that children will be able to relate to. The illustrations are delightful, full of details, and with a hand-drawn quality that I am really drawn to. The moments when Morris speaks are simply delightful, with a speech bubble including the image of an animal such as a horse or donkey making noises and complete with the name of their sounds written out, aiding children who may be new to animal sounds as well. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Snatz

Jumping on a trampoline, opening windows and stealing TV’s. All while being a little rat – that is what Snatz is all about. But is it any fun? Yes and no. It seems a bit random: rats stealing TV’s for a living, while they’re jumping on a trampoline from house to house and entering them one window at a time. Yes, but that’s excatly what Snatz is all about. In this game, players have to open windows by getting to them via a trampoline. The building the rats visit are very high and will get even higher later on in the game. If the residents see your little rat face one time to often, they will call the police. And when they come, the rats flee the scene of the crimes. This results in a car chase – dropping the stolen tv’s on the police, will stop the chase. --Wesley Akkerman


Crazy Pixel Run

Running around like a hopped-up hyperactive hare – that’s the best description for this Russian indie game featuring a colorless bunny in a colorless world. In Crazy Pixel Run you control a rectangular, colorless bunny. The little fella is born in a world where everything is grey. He’s main goal in life: bring more color to it. It is platformer style indie game where you have to collect energy to stay alive in a randomly generated and infinite world. The bring color to the world, you need to run around like a crazy pixel-rabbit and collect special glowing things. Every part of the world you touch collecting these things, will brightening up your world. --Wesley Akkerman


Song of Hero

Song of Hero is a rhythm RPG, a combination between rhythm games like Guitar Hero, and a role-playing game. The player needs to organize a 4-man battle band that fights against various monsters. The battle consists of several phases, as heroes and the monster take turns attacking and using special abilities – but for player, the task is always the same – just hit all upcoming beats on time, as they reach the end of their lanes. Although the outcome greatly depends on the player’s accuracy, it’s still possible to fail the battle if the monster isn’t beaten by the end of the playing song. The songs are about a minute and a half long, and although I couldn’t name a single performer, each one of the songs was of a good quality. --Tony Kuzmin

And finally, this week Pocket Gamer celebrated the best month in iOS gaming EVER, discussed the controversy surrounding Nintendo's Tomodachi Life, and took a look at Techland's Hellraid: The Escape. Plus - get a full walkthrough to Bridge Constructor Medieval and learn how to build the perfect deck in Hearthstone. It's all right here, right now.

1849 Review

iPad App - Designed for iPad
By Rob Thomas on May 8th, 2014
Our rating: starstarstarhalfstarblankstar :: BOOM OR BUST
"There's gold in that there App Store!" SomaSim brings us a historical city builder for iPad, but 1849 isn't quite surefire paydirt.
Read The Full Review »

GDC 2014 - 1849 is an Interesting Mix of City Builder and Spacial Puzzler

Posted by Rob Rich on March 18th, 2014

SomaSim's 1849 is a sim about the California Gold Rush in the same vein as older objective-driven simulations and city builders. It's also got a surprising amount of puzzle-like elements as you'll quickly find yourself trying to figure out the best way to make use of the limited space you're given.

The core idea behind 1849 is balance. You need to mine gold and other precious metals to earn money. You also need food and lodgings for your citizens and workers or else they'll abandon ship in a heartbeat. But in order to do that, you'll also have to make sure to provide other amenities such as schools and access to a saloon to keep the citizens of your ever-growing city happy. The catch is that every city (of which there are 20, each with their own overarching goals to complete) has a limit to how far it can expand. So in order to create a successful self-sustaining city you'll have to pay close attention to where you place what buildings and how many you construct.

SomaSim is aiming for an early May release. A specific price point hasn't been locked-in yet, but 1849 will be priced at a premium and offer additional content packs in the future.

Strike it Rich in 1849 When Gold Fever Infects the App Store in May

Posted by Rob Rich on February 20th, 2014

SomaSim Games has recently announced 1849; a city management sim set during the California Gold Rush.

You'll have to make good use of an area's topography as you attempt to expand several real cities from the time period - or fail miserably, of course. 1849 will feature a total of 20 different scenarios, most likely involving different cities and events, as well as a sandbox mode for those of you who just want to build and rake in the dough.

1849 is due out in May for the iPad.