Tag: 10tons »
10tons has released their newest action puzzler, Sparkle Epic, which is their first free-to-play title in the Sparkle series. The game offers you over 100 challenging levels with power-ups and new orbs such as boulders and bombs.
“Sparkle Epic is a great casual action puzzle game. We have succeeded in making the game fun and challenging for all players. We expect a strong launch, as the Sparkle franchise has a wide appeal and a solid existing fanbase.” says Tero Alatalo, CEO of 10tons, in a press release.
You can download Sparkle Epic for free on the App Store now.
Halloween - 10tons Drops the Price of Three Titles to $1.99 and Gives King Oddball a Halloween Update
10tons is having a little Halloween sale of its own, placing Trouserheart, King Oddball, and Grim Joggers on sale for $1.99 each. King Oddball also received a new Halloween update with 32 new challenging levels for players to engage in. Trouserheart takes users on a hack 'n' slash adventure while Grim Joggers goes for a little endless run with a bunch of athletes. Hmm...
10Ton's goofy, pantsless adventure Trouserheart will be hitting the App Store next week. After the chat we had with Jaakko Maaniemi we couldn't help but have our interest piqued, which makes it nice to know that we won't have to wait for much longer. So next Thursday you should be all set to take King Trouserheart out and about as he scours his kingdom for his stolen leather trousers!
Instantly accessible hack’n’slash action adventure gameplay
Simple and super fluid touch controls
Lighthearted tone with just the right amount of challenge
Perma-death mode for experienced gamers
Developed with state of the art Unity technology
Epic adventure soundtrack
Joining Hands 2 has been released on the App Store. Grab hold and hang on!
10tons' sequel to their previous hand-holding puzzle game is here. Complete with some sharper visuals, trickier puzzles, and even more of those multi-appendaged blob things. Check out the launch trailer below. Afterwards, why not nab it for yourself?
- More than 140 fun and challenging levels
- Eight kinds of adorable Peablin characters
- Unlimited hint system: Never get stuck
- Fun for all ages: No violence, no time limits, no pressure
- Great for child and parent cooperative puzzling
- Cute graphics and joyful soundtrack
- Ten Game Center achievements
Trouserheart, the fast-paced hack'n slash title from 10tons, gets a new teaser trailer that shows off more from its fantasy world. Also, in case you missed it, we had a wonderful interview with 10tons a few weeks back that discusses more about the game. Make sure you head on over and give it a read after you finish watching the trailer below, which features tons of loot! w00t!
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it's a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm, Dicework Games. With our curiosity piqued, I was able to talk to 10tons's Jaakko Maaniemi about how the union came to be, and just what players should expect when the game is released next month.
148apps: Why is it called Trouserheart?
Jaakko Maaniemi (JM): It's awesome you ask about the name, as we put some serious effort into coming up with it. We wanted to achieve all kinds of things with the name, and we're very happy with Trouserheart. We wanted the name to be short, preferably one word – Trouserheart is ok in that regard.
We obviously wanted the name to be catchy, memorable and distinct, as there are hundreds of games released every day. As the name was your first question, I believe we succeeded here as well. The name also had to communicate the lighthearted, humorous tone of of the game. Check! Trouserheart is also the name of the game’s hero, King Trouserheart.
Finally, we wanted to [be] associated [with] the fantasy genre. The something-heart is a pretty well known fantasy convention, all the way from King Lionheart and Braveheart to hit games like Battleheart and Kingdom Hearts. Trousers also feature in the game’s storyline, but we’ll talk about that in detail later.
148apps: Will Trouserheart be a story-led game?
JM: Trouserheart is not very story driven, apart from the clear setup and rewarding conclusion. The reason is that Trouserheart's gameplay is very short form. In other words, a single session of Trouserheart is just a couple of intensive minutes. There's not a whole lot of time, nor point, in cramming a lot of storytelling in there. And we’re concentrating 100% on making the gameplay as great as possible.
148apps: What inspiration led to the game?
JM: We wanted to make a game that’s simple, easy to pick up and fun to play. It takes literally about five seconds from the start of each session to be in a fight with monsters, knee deep in your next quest. Seasoned gamers can probably name titles Trouserheart reminds them of, but there’s no single source of inspiration in that regard.
Visually, we wanted to make Trouserheart look instantly familiar, but with a recognizable quirky tone. The kind of blocky look works well with the gameplay. The bright colors and clear shapes also help the game look clear on the smaller screens of mobiles.
148apps: Are you able to discuss any of the features within the game? It looks quite hack n slash style in the screenshots, is that the case?
JM: Trouserheart is definitely hack'n slash. In fact, hacking and slashing is basically the only interaction there is in the game, although you do a few kinds of different things with the whackage. We're especially proud of how well we've nailed the virtual controllers. They're really good. We've always been annoyed by how many bad implementations of virtual controllers are out there, and one of the driving factors in creating Trouserheart is that we wanted to do virtual controllers right.
We should also mention that Trouserheart is as relaxed and easy-going as a good hack’n slash game can be. We hope that if Trouserheart is the first hack’n slash game someone plays, they’ll enjoy it.
148apps: What motivated 10tons to go into publishing rather than development?
JM: 10tons has been around for ten years now, and so far we've published around two dozen titles we’ve developed ourselves - and we’ll definitely keep developing games in the future as well. We’ve released games on most mobile platforms and know our way around different markets so we already had a nice toolset for publishing games. Both Dicework Games and 10tons are located in Tampere, Finland, so we had a chance to see the game very early in development. We immediately liked Trouserheart’s concept, instant accessibility, and style. A bit later it we found ourselves in a position where we could help each other: Dicework needed resources to finish and launch the game to realize its full potential and 10tons was dreaming of an easy-going fun mobile game that would also work with gamepads.
Thanks to Jaakko for taking the time to answer our questions. It's great to see indie developers working together towards a common goal. We'll be sure to cover Trouserheart in more depth when it's released in September.