UFHO2 Review
Price: $4.99
Version Reviewed: 1.2
Device Reviewed On: iPad Mini Retina
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UFHO2 is a turn-based board game that depends on luck of the draw, but it can be fun to play with others.
The rules are that players move their character one hexagonal tile at a time per turn, with turns involving 6 moves. These moves would be more appropriately entitled 'actions', as it's possible to spend them to rotate the small hexagonal tiles to form paths to move about on, and to rotate the larger hexagon, which has certain points that link between each hexagon. Oh, and any hexagon can be moved, not just one's own, so it's possible to fluster other players this way. There's a gem on the board that players are trying to collect in order to get the points necessary to win the match.
The game is set up for local multiplayer, and cameos from a variety of games - such as Commander Video from the Bit.Trip franchise and one of the enemies from Super Crate Box - make appearances as playable characters. Sadly the online multiplayer is not ready yet, but it's promised to be cross-platform when available. The two-dozen-plus singleplayer missions can prove challenging in the meantime, but this is the kind of game where there's just more satisfaction from cutting off a friend's path, or celebrating a lucky gem spawn.
As well, with version 1.2 the game does have an unfortunate issue where it doesn't resume after switching between apps, which seems silly for a turn-based game - and not one that seems particularly resource-intensive. So, if an email comes in, it'll have to wait. There's no undo button, which would be helpful, and since turns are time-limited it seems silly to not have this as an option to correct any accidental moves.
UFHO2 didn't set my world aflame, but for those looking for an entertaining local multiplayer game that's not a twitch-action fest or really awkward, this is a solid choice.