App Reviewed on: iPad Air 2
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Turbo League is soccer with cars in a lot of the same ways that Rocket League is soccer with cars. It's a competitive multiplayer game where two teams of three try to steer their cars to maneuver a gigantic ball down a field into the opposing team's goal. It may not be the most original idea, and it may not even play well all the time, but Turbo League takes the core concepts of Rocket League and makes a solid and fun version of it for mobile.
To play Turbo League, you are put behind the wheel of a car that just so happens to be inside a huge arena with two goals on either side. Your goal is to wrangle the touch controls of your mobile device and work with your teammates to make your cars hit a huge ball into a goal more times than the other team can within five minutes.
It's a simple combination of ideas that ensures chaos by just how unsuited they are for each other. Even the simplest actions in soccer, like passing–or even hitting the ball at all–become huge chores in Turbo League and can often result in cars crashing into each other, accidental goals, and some even more unexpected outcomes.
To help keep Turbo League from being a completely frustrating experience, there are a few concessions made in the physics department. In this game, you can make your car jump at the touch of a button, which generally works as the equivalent of heading the ball in soccer. Also, cars can freely drive up the walls of the arena and even onto the ceiling as they pursue the ball.
These two gameplay choices definitely make for a less realistic driving experience, but it ensures that cars can make a play on the game ball in virtually any scenario, which makes for a lot of potential for really crazy plays.
I fully appreciate and recognize that Turbo League seems made so that people can get crazy good at using cars to play soccer and make wild plays. That said, I haven't really seen any of that play out in the beta or official release of the game.
In fact, I found a ton of success in Turbo League by largely staying on the ground and being patient to eventually scoot the ball into the goal. Oftentimes, I would get opportunities to do this because a lot of players launch themselves into the air to make a play on the ball that they completely whiff.
This could be because the game is relatively new. It could also be because Turbo League isn't the most stable game in its current release, resulting in some erratic ball movement that is hard to account for. And then there's also the game's free-to-play scheme, which limits players' ability to use turbo and might also contribute to the game feeling a lot less fast and loose than it could be.
The bottom line
Turbo League brings a solid Rocket League-like experience to mobile. It's not the easiest thing to control, nor is it quite as bombastic as it seems it could be, but it's still an enjoyable multiplayer game.