Version Reviewed: 1.0
App Reviewed on: iPhone 5
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Somehow making an incredibly boring kind of food fun, To-Fu Fury isn’t the most original of physics puzzle games, but it is solidly dependable. You control a sentient piece of Tofu as he has to leap around various platforms, dodging spikes, collecting gems, and even fending off aggressive enemies.
Each level is relatively brief but it’s quite challenging. You can drag the Tofu around, fling it across the screen in an Angry Birds style manner, or you can crawl along the ground with a pinch of two fingers. Various challenges arise, such as the need to carefully get around spikes, learn to ricochet off metal plates, and also negotiate tricky moving platforms.
To-Fu Fury does a fairly good job of gradually introducing all these elements, so it’s not too tough early on, but it soon gets there. Each level offers a series of objectives too in the form of a timer, par number of moves, and a gem tracker, each rewarding you for doing things most efficiently. That’s when To-Fu Fury gets quite tricky, as simply passing a stage isn’t too hard. It’s also where things turn more rewarding and To-Fu Fury soon turns quite appealing. You’ll end up playing stages multiple times, but still feel like you’re progressing, given you have different aims each time. The most satisfying moments are when you finish a level having used just one more, but that's often the trickiest technique.
There are some issues with the controls that detract from the fun, such as how flinging and dragging can often be confused with each other, but it’s not a deal breaker. You’ll learn to adapt to To-Fu Fury’s slightly awkward way of doing things, and crucially you’ll want to.
It might be a concept we’ve seen before but what To-Fu Fury lacks in originality, it makes up for with charm.