App Reviewed on: iPad Mini Retina
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It makes sense that The Room Three is so significantly hefty. Previous instalments of The Room were smaller in scope, focusing on small areas and encapsulating just what you’d expect from the series name.
In juxtaposition, The Room Three is more of a series of rooms - forming together like one giant box of puzzles.
Let's go on an adventure
Starting out on a train, there’s an almost Hitchcockian feel with a tutorial sequence throwing in the sinister, all too brief appearance of a mysterious man. Such tension continues to build as you try to piece together what’s going on, with small suggestions made via notes and manuscripts.
The puzzles themselves are similarly introduced. There’s no obvious handholding here, yet you won’t feel abandoned.
Puzzles are fairly logical and certainly satisfying, as you use various gestures and multi touch to manipulate objects. The adventure genre is flourishing on iOS, but far too few truly take advantage of its control system - that’s not an argument that could be levied at The Room Three.
Look inside your shelf
A new eyepiece allows you to see inside each puzzles, thereby adding another form of puzzle in itself. It could be gimmicky, but it’s never overused. Instead, it adds extra layers to an already wonderfully varied set of puzzles. Hardly any misfire.
While The Room Three can be pretty tricky at times, requiring a different kind of thinking than most, its gradual hints system means you won’t be stuck for too long. Those hints are trickle fed to you, if you want them to be, giving you just enough insight into something so as to see in a different light.
The bottom line
As is the case with the rest of the series, The Room Three is a delight. It’s one of the true must haves of the App Store, demonstrating what works so well for the genre, as well as the hardware.