Tekken Card Tournament Review
Price: FREE
Version: 1.0
App Reviewed on: iPhone 5
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It takes a few moments to really come to grips with Tekken Card Tournament’s mechanics but they’re actually fairly simple. Each “turn” consists of either a Focus, Strike, or Block. Focusing draws a card, with a hand limit of five, and getting hit while focusing will cause the first card in a player’s hand to be destroyed. Striking uses the accrued attack cards, from one to five, and deals damage to the rival player. Blocking negates the first two attack cards used in a Strike, but anything after that hits as usual. Where the strategy comes into play is in trying to guess what the opponent is going to do.
The basics of each turn have a Rock, Paper, Scissors feel to them that works surprisingly well. Getting in a free Focus because the enemy expects a Strike or landing a four-hit Strike while they’re Focusing is incredibly satisfying. The effects of the more advanced cards really help to mix things up, too, as they can refill health, block a set amount of damage, and more. There’s also a small but diverse selection of fighters to choose from including Yoshimitsu, Xiaoyu, Nina, Lili, Kazuya, Paul, Law, and “Panda” (“Kuma”). Each has their own unique cards and the combos they can pull off should be immediately recognizable o series fans.
It’s a shame that Tekken Card Tournament is so unbalanced because it’s actually a pretty cool idea. It’s even implemented well, which is something I’d have never expected. However it’s far more irritating than entertaining when players aren’t willing or able to cough up any cash.