Swing Copters Review
Price: FREE
Version Reviewed: 1.0.0
Device Reviewed On: iPad Air
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How does one even review a game like Swing Copters? If it was a normal game it would be pretty easy, something like, “It’s simple and graphically unimpressive but the extreme challenge will keep masochists busy at least.” But this isn’t a normal game, it’s the follow-up to the infamous, massively popular Flappy Bird and marks the return of its beleaguered creator Dong Nguyen. And viewing the game through that context really does change everything.
Once again players use a single tap to control all the action. When their avatar begins ascending, it’ll start leaning hard towards one direction. To prevent a lethal crash, players tap the screen to cause it to change directions. However, that correction swing will be equally intense and will almost instantly require yet another change in direction. Where the player taps doesn’t actually matter, so it’s more about building a steady, alternating rhythm. But the harsh physics, like wonky momentum and brutal acceleration, and gates that slightly shift their position each round mean players can never truly become comfortable. The swinging hammer obstacles just add insult to constant injury. And when players do finally make it through a gate, they’ll be so caught up in the euphoria it will quickly, inevitably lead to ruin.
Swing Copters might very well be a game for no one, stuck in a wasteland between simple shallowness and cruel callousness. But for those who stick around, it offers even higher heights to soar to. You’ll just die a lot more often trying to get there.