Steampunk Tower Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2, iPhone 5
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Overall Rating:





I was initially attracted to Steampunk Tower for its theme and setup: the two-sided gameplay seemed interesting, and steampunk is always an interesting aesthetic. Well, I fear that might have been it for the game: it looks okay, there's some interesting moments with having to fend off invaders from both sides, but overall it's just kind of unimpressive.
However, I quickly felt my interest not paying off. First, the control system was one I had to fight constantly. Often when moving a tower from one entrenched position to another it would move somewhere else or not at all, at least on the iPad. On the iPhone, the gesture to swipe from the bottom to build new defenses conflicts with the Command Center gesture. Perhaps this should be reworked on there? Either way, it's an entirely flawed series of mechanics, but it has a good heart, I suppose.
The reloading system is backwards. Defenses eventually run out of ammo, and must reload. It's possible to have a defense reload by moving it to the center of the tower, but this does so very slowly. It reloads a lot faster when the ammo runs out, and even quicker when in the center! Why? The game punishes players for being prepared for ammo reloading. At least the reloading should be speedy when intentionally doing it.
Steampunk Tower ultimately let me down. There's interesting things here, but there are a lot of damaged parts as well that make this hard to recommend.