Star Trek Rivals Review
Price: FREE
Version: 1.0
App Reviewed on: iPhone 5
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Star Trek Rivals is essentially the Triple Triad mini-game from Final Fantasy IX with Captain Kirk, the Enterprise, and so on. For the unfamiliar that means a 3X3 grid and a bunch of cards with a number on each of their four sides. When a card is placed next to a rival’s, and it has the higher number between the two touching sides, that card is converted to the other side. The overall goal is to have dominion over more cards than the opposition by the time the grid is full. This is done by strategically placing cards so that they either block an opponent’s attempts at assimilation or take over their cards directly.
What bugs me about playing Star Trek Rivals is the all the fanfare. What I mean is the game gets all flashy with the effects, but it has a tendency to put a bit too much emphasis on them. Starting a game is quick, but then there’s the matter of sitting through the unskippable animations of the cards being dealt, as well as the cascading effects whenever a bunch of cards are properly lined up. They aren’t bad or super-long, but they’re just long enough to be a bit annoying when viewed over and over again during each and every match.
It’s a little weird to think that Star Trek Rivals is essentially a mini-game from a 13 year old RPG with a Star Trek paintjob, but it works. It works incredibly well, all things considered. It’s fun, quick to pick up and play, easy to find opponents, and doesn’t outright punish those who are unwilling to shell out real cash.