Shoggoth Rising Review
Price: $1.99
Version Reviewed: 1.0.1
Device Reviewed On: iPad Mini Retina
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Overall Rating:





Shoggoth Rising is quite green in that it is both full of viridian shades and that it doesn't feel quite ready to be a fully-formed, well-rounded game despite its great visuals and solid gameplay ideas.
Thankfully, Ned has a selection of upgradable weaponry, melee weapons for fending off enemies that near the top of the cylindrical lighthouse, and the ability to summon lightning. That helps as the enemies come up all sides of the lighthouse, so that can help calm things down because of the chaos. Players tap on enemies to fire, and swipe using one finger to adjust the view of the lighthouse.
The graphics are incredibly well-detailed, especially with all the rain and atmospheric effects. The framerate is generally smooth, though I did have to restart the game at one point when things got choppy switching between game modes, but otherwise it's an impressive visual feat. This is particularly so on the retina iPad mini. But all the visual flourish gets to be very distracting, especially as not only is everything green, but it's so rainy. Seriously, there's more rain here than in the climax of The Matrix Revolutions.
Survival mode is a bit long-winded though, and the constant ammo refills every 30 seconds or so make the game almost too easy. Having one health bar - and the ability to heal only at the cost of half of the current accumulated time - makes things challenging, though.
Shoggoth Rising provided occasional entertainment - mostly when I was trying to survive with little health left. But managing all the chaos is difficult since there are so many distractions. It's a beautiful game, but far from a perfect one.