Version Reviewed: 1.0
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
SAS: Zombie Assault 4 is the kind of game we’ve all seen before. That’s not an entirely bad thing as it’s also quite enjoyable, but it lacks a few finer features to make it a real must-buy.
You play a member of the special forces as you attempt to fight off various hordes of zombies and try to rescue some innocent civilians along the way. Action is broken up into different levels, each often further divided up into different objectives and waves of attack.
At its simplest, SAS: Zombie Assault 4 is a twin-stick shooter, so your left finger deals with movement while the right dictates where you’re shooting. It’s easy to get to grips with, and buttons scattered around the virtual d-pads further simplify the process. Auto-reload means you don’t have to worry about pausing often, either.
Each stage is pretty straightforward, meaning that SAS: Zombie Assault 4’s main way to entice you is through loot and upgrades. The former is randomly dictated by strongboxes, leaving you feeling a touch out of control on what you’re going to get next. The equipment isn’t the most fascinating stuff either, reducing that feeling of loot chasing a fair bit.
SAS: Zombie Assault 4 backs up its campaign through a multiplayer mode, including co-op. It doesn’t go far enough though, mostly because it lacks a way to organize a private match between friends. Random pairings are fine sometimes, but it’d be nice to team up with people you know. A lack of a survival mode feels like a missed opportunity here, too.
So, while SAS: Zombie Assault 4 is quite entertaining, it’s not as great as you’d hope. For a mindless twin-stick blast-a-thon, you’ll be happy but it won’t be long before you start longing for some much needed refinements.