Royal Revolt 2 Review
Price: FREE
Version Reviewed: 1.1.1
Device Reviewed On: iPhone 5
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I'm heavily conflicted with Royal Revolt 2. It's a little too heavily laden with the temptation of in-app purchases, lengthy timers, and exactly the kind of elements that put many off trying freemium games. And yet I still had fun with it, even despite such restrictions and an avoidance of spending real money.
Much like with various city or village building games, structures such as farms, taverns, and throne rooms must be upgraded steadily in order to gain new items and bonuses. Each is linked to the others so there's no way in which to have a level 5 barracks but a level 1 throne room, for instance. Building takes time and money, both ensuring that progress is a little slow going and also giving one a reason to fight other players. It's oddly addictive though, despite being very familiar.
Royal Revolt 2 runs the risk of repetition at times and it could do with more content in the long term (those mazes are far from long) as well as a more forgiving timer system, but it's still oddly beguiling. For the more patient gamer, this will suck up their time in predictably small bursts. It's just a pity that it ultimately feels so restrictive.