Roll: Boulder Smash Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
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Roll: Boulder Smash is a game about getting a giant rock from one end of a level to the other, while laying waste to anything in between. Smashing, crushing, and otherwise destroying more stuff equates to a larger score at the end, with a combination of points and time taken determining how many (of three) stars are earned. Steering, slowing, and accelerating the huge rock is a simple matter of tilting the iOS device, and there’s no shortage of objects to bowl over. Even once the “story” missions are completed there are a number of challenge levels that task players with meeting specific goals using only their finger to start the ball rolling.
There’s a simple sort of joy to be had in smashing an entire level of jungle critters, penguins, and so on. The cartoony visuals make things even wackier and more entertaining, especially when characters get flattened and stick to the boulder. I also rather enjoyed how Roll: Boulder Smash embraces its more casual nature by avoiding any real way for players to lose a level. They can perform poorly and get a lousy score, sure, but there’s no actual way for them to fail. Falling off track simply resents the boulder and crashing into a solid wall only slows it down. Both have an effect on the completion time but won’t force a restart.
Roll: Boulder Smash is a fairly simple, arcade-like destructive romp, but that's not really a bad thing in this instance. In fact, it can be quite fun, provided players aren’t expecting anything more than a chaotic good time.