Robokill 2: Leviathan Five Review
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Robokill 2: Leviathan Five Review

Our Review by Dan Lee on February 7th, 2012
Rating: starstarstarhalfstarblankstar :: RELENTLESS
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Defend Leviathan Five against alien attack in this top-down shooter.

Developer: Wandake Games
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad

Graphics / Sound Rating: starstarstarhalfstarblankstar
Game Controls Rating: starstarstarhalfstarblankstar
Gameplay Rating: starstarstarblankstarblankstar
Replay Value Rating: starstarstarblankstarblankstar

Overall Rating: starstarstarhalfstarblankstar

Robokill 2: Leviathan Five is an enjoyable, good looking top-down shooter with a Sci-Fi theme. Although there is a decent amount of content included, some gameplay and technical issues get in the way of what is otherwise competent game.

Following on from the original Robokill, number 2 puts the player on the mining facility ‘Leviathan Five,' which has been overrun by some charming alien lizards. Sorry not charming, I meant bloodthirsty. It’s the player’s job to tool up and scour 600 rooms, spanning 12 missions, to eliminate this threat.

Despite mainly being a top-down shooter, Robokill 2: Leviathan Five does have elements taken from an RPG. Killing aliens earns experience, filling up a level bar at the bottom of the screen. When this is full the player levels up, meaning they will do more damage. Going up a level also means the player can equip more powerful weapons, although they will have to buy them first.

This is where cash comes in. Whether it’s by destroying crates, or opening a locked room, the player will be routinely collecting decent amounts of cash. This can then be swapped at the start of every new level for new weaponry.

The controls work reasonably well, with dual on-screen sticks controlling movement and firing. As with many iOS games in this genre it can be a bit too easy to lose track of these sticks in a heated fire fight.

Despite efforts to keep things fresh with a good selection of aliens and impressive armoury, repetition does creep in as the player is essentially looking for keys to open up doors, and then backtracking to said doors. This wouldn’t be too much of an issue if the player could just dip in for 5 minute blasts, but unfortunately the game doesn’t save progress in terms of rooms unlocked.

This means that the player is faced with either completing an entire mission, which can actually be fairly lengthy, or quitting out and losing progress. Luckily if the player does quit cash and weapons are retained, they will just have to unlock the rooms again.

The game also suffers from slowdown when things get heated, and this actually caused me to die a couple of times. It can also be frustrating to fall down holes, as most of the time they blend in with the rest of the environment and are hard to spot, especially when the player is trying to avoid ten or more hungry aliens.

Robokill 2: Leviathan Five
manages to tick most of the boxes for fans of the genre. It’s just a pity that some of the issues mentioned hold it back somewhat.


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iPad Screenshots

(click to enlarge)

Robokill 2: Leviathan Five screenshot 1 Robokill 2: Leviathan Five screenshot 2 Robokill 2: Leviathan Five screenshot 3 Robokill 2: Leviathan Five screenshot 4 Robokill 2: Leviathan Five screenshot 5
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