Repulze Review
Price: $0.99
Version: 1.0.0
App Reviewed on: iPad 3
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Repulze is more-or-less a typical futuristic racer complete with corkscrew tracks, hovering vehicles, and a slick and future-y looking UI. Players guide their chosen craft (up to six are unlockable at different ranks, each with multiple color schemes) along using either virtual buttons or tilting to steer, and attempt to drive through a series of colored polarity gates (green/red). Hit three gates of the assigned color and get the ability to boost for a limited time. Hit the wrong gate and lose a little momentum. Precision and timing are essential when it comes to fully utilizing gates and boosts, as well as coming in under the medal-earning time.
Repulze is a good looking game, with plenty of little advertising details sprinkled throughout the tracks and nary a framerate hitch in sight. The way the tracks loop and turn, combined with the overall sense of speed, come together nicely as well. I could almost feel the G forces, especially with the iPad’s comparably large screen. The game also makes use of a constantly progressing player profile that gains experience from just about every possible action and unlocks new craft and colors at a fairly steady pace.
Repulze is a slick futuristic racer with some spotty controls that (thankfully) can be fine tuned to fit just about anyone’s needs. However, anyone who also needs real competition will find nothing but disappointment when they realize there aren’t any other people or AI racers to take on. Conversely, people who love time trials will probably get hours upon hours of enjoyment out of it.