Rayman Fiesta Run Review
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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Rayman Fiesta Run is the sequel to Rayman Jungle Run, Ubisoft's mobile version of their Rayman revival series, taking the form of a level-based auto-runner. Fiesta Run really only serves as an iteration on the previous one, but more of the familiar excellent gameplay and an improved level structure make this a better game.
Rayman Fiesta Run is absolutely beautiful. The UbiArt engine and the artwork done for the modern 2D Rayman games looks absolutely fantastic. The animation is fluid, the environment is colorful and detailed. It's a joy to look at. My only regret is that I played the game on the iPhone 5 and not on the Retina iPad Mini. Apple, hurry up with that already!
The game features 72 levels, and the structure encourages a non-linear approach. Levels are unlocked in a linear fashion, but good players who get up to four blue Lums (the ranking system for getting a certain number of the standard Lums) will have plenty of unlocked levels to play along with the more difficult "invaded" levels. So it's non-linear in a sense. But the game being more open in this way feels a lot more fun to go through than the original.
Even then, it's just more satisfying to play the game without the boosts, but they are there as a helpful thing. It's not overbearing, but that's the problem with the current realities of the market: it's too easy to assume that it will all be tilted against the player, and that developers have the room to do just that.
Rayman Fiesta Run is just an elegant game. The level design is fantastic, and it looks as amazing as always. There's a lot to do, and for those who missed the first game this is a better jumping-in point.