Random Heroes 2 Review
+ Universal App
FREE! Buy now!

Random Heroes 2 Review

Our Review by Rob Rich on May 3rd, 2013
Rating: starstarstarstarblankstar :: WHAT A DIFFERENCE AN AIM MAKES
Share This:

Random Heroes 2 includes more weapons, more levels, and otherwise trumps the original in every conceivable way.

Developer: Ravenous Games Inc
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarblankstar
Re-use / Replay Value Rating: starstarstarstarhalfstar

Overall Rating: starstarstarstarblankstar

I remember being fairly excited for the release of Random Heroes back when it first hit the App Store. It was even a Day 1, no questions asked purchase. However, it was just too rigid for me to really enjoy it. Random Heroes 2, on the other hand, has totally restored my faith.

Much remains the same between the original and Random Heroes 2. Aliens are still the primary threat, an assortment of protagonists are available to play as, and there are a ton of weapons to purchase and upgrade. Actually since they're bringing the fight to the aliens' home world they come with even more guns, for a total of 22 available armaments. Players have to guide their chosen hero to the end of each level gathering coins and collectibles (many of which are hidden), as well as dispatching aliens, before making it to the exit.

All of Ravenous Games' pixelated awesomeness is cranked up throughout Random Heroes 2. Each of the 18 characters has their own unique look, stats, and special abilities. Platforming goodness is liberally spread around every single stage. And at long last players can actually aim their weapon. It sounds silly but this was a major problem for me with the first game. It made alien slaying something of a hassle and left everything feeling clunky. This new mechanic is admittedly simple, but it makes a huge difference. Being able to shoot upwards (not down, just up) at a varying degree of angles really speeds up the game and creates more opportunities for putting verticality to good use.

Although I suppose I might be a tad spoiled now, since all I can think about is how nice it would be to be able to aim down as well. Not that the lack of such a "skill" ruins any of Random Heroes 2's fun, of course. It just feels slightly incomplete. A more legitimate problem is the buttons feeling a touch too small, but at least they can be dragged around in the interface customization menu to help alleviate the problem.

Comparing Random Heroes 2 to the first game is like night and day. A rather dull and disappointing night compared to a beautiful day filled with ridiculous amount of fun. Lovers of action platformers and even those who may have felt let down by the original owe it to themselves to take this particular plunge.

iPhone Screenshots

(click to enlarge)

Random Heroes 2 screenshot 1 Random Heroes 2 screenshot 2 Random Heroes 2 screenshot 3 Random Heroes 2 screenshot 4 Random Heroes 2 screenshot 5

iPad Screenshots

(click to enlarge)

Random Heroes 2 screenshot 6 Random Heroes 2 screenshot 7 Random Heroes 2 screenshot 8 Random Heroes 2 screenshot 9 Random Heroes 2 screenshot 10
Share This: