Random Heroes 2 Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
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Much remains the same between the original and Random Heroes 2. Aliens are still the primary threat, an assortment of protagonists are available to play as, and there are a ton of weapons to purchase and upgrade. Actually since they're bringing the fight to the aliens' home world they come with even more guns, for a total of 22 available armaments. Players have to guide their chosen hero to the end of each level gathering coins and collectibles (many of which are hidden), as well as dispatching aliens, before making it to the exit.
All of Ravenous Games' pixelated awesomeness is cranked up throughout Random Heroes 2. Each of the 18 characters has their own unique look, stats, and special abilities. Platforming goodness is liberally spread around every single stage. And at long last players can actually aim their weapon. It sounds silly but this was a major problem for me with the first game. It made alien slaying something of a hassle and left everything feeling clunky. This new mechanic is admittedly simple, but it makes a huge difference. Being able to shoot upwards (not down, just up) at a varying degree of angles really speeds up the game and creates more opportunities for putting verticality to good use.
Comparing Random Heroes 2 to the first game is like night and day. A rather dull and disappointing night compared to a beautiful day filled with ridiculous amount of fun. Lovers of action platformers and even those who may have felt let down by the original owe it to themselves to take this particular plunge.