Quarriors Review
Price: $3.99
Version: 1.0
App Reviewed on: iPad 3
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Overall Rating:





I was introduced to the tabletop version of Quarriors fairly recently and it’s a great little “dice-building” game. Quarriors on the iPad manages to translate the overall experience fairly well, but it comes up short in a couple areas.
To further mix things up, the spells and creatures available in a give game can also vary greatly. One game may include an Ooze and another a Quake Dragon. Even when the same creatures are drawn there’s a chance that they’ll be stronger or weaker than last time, and thus have different abilities and earn different amounts of Glory after surviving for a full round. Glory can be earned via a couple of different spells, of course, but it’s not as effective or reliable as using creatures.
The diversity in so many of Quarriors’ gameplay elements is one of its biggest strengths. The initial pool of spells and creatures will rarely be a repeat of any other match, and the varying tiers make it even less likely to see the exact same spread. The use of dice (considered “six-sided cards” by the game’s creators) further complicate matters and can force players to change their strategies at a moment’s notice. Rolling a Quake Dragon die and landing on Quiddity, for example, can really wreck (or improve) someone’s turn.
All things considered I still really enjoy being able to play Quarriors on the iPad. It’s a nice port, but it feels a little bare-bones at times.
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