Polymer Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPod touch 4
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Polymer boasts three game modes, two of which need to be unlocked by either accumulating points throughout the game, or via in-app purchase. The first mode is Two Minutes, where the player has two minutes to score as many points as possible. One Polymer mode has players just trying to make as large and high-scoring of a polymer as they possibly can with no time limits at all.
The game really clicked for me, and had me extremely addicted when I started to play the One Polymer mode, and realized that it's best as a training ground for high scores in Two Minutes mode. With no pressure, the art of building polymers can be practiced here. Then, it just becomes about building large polymers in short amounts of time in Two Minutes, along with setting up small polymers that can be used to make a big chain, topped off by that high-scoring polymer at the end.
While the in-app purchases for modes and pieces are all optional as they can be unlocked in the game itself over time, it can still take a long time to unlock all the extra pieces, modes, and color schemes available. The app is a bit unstable on the iPod touch 4th gen at the moment, with crashes occurring occasionally on app relaunch and when trying to tweet pictures of polymers. The app also has no iPad-native support at the moment.
While there are a few bumps along the way, Polymer is an extremely impressive game even when forgetting that it's from a first-time developer. It's already one of my favorite puzzle games on iOS.