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Here it is, the grand description of Plunderland, the new game by JohnnyTwoShoes. It is what Pocket God would be if everyone were Pirates.
Rather than set out to be a great game, Plunderland, like Pocket God before it, set out to give you a great experience. The premise is painfully simple, you get a boat with some pirates that you must guide (via accelerometer) to the next port, looting and pillaging everything that you find along the way. The only real difference that you have with this and Pocket God is that you can die and your ship can be sunk.
Along your path to new ports, you will encounter the British navy, tribals, and other "things" that all can sink you and your ship. You have to defend yourself using a combination of fast tilt movements and slinging canon balls at the enemy. Fortunately, once the enemy is sunk, or the villagers are dealt with (and picked up and shaken around a bit, Pocket God style), you can take their gold.
With your gold, you can buy advancements to your ship, such as new canons, front of the ship mermaids that auto-collect the gold, and even completely new ships to hold more stuff. Don't worry about not collecting enough for upgrades though, because you have to collect a certain amount per level though to move on to the next one, so be sure to shake all the villagers that you can.
Beyond the gameplay, the real reason to buy Plunderland is for the striking simplicity. Like Pocket God, everything is made simply from the graphics to the sound. Everything is bright and cheerful, and except for the fact that you are plundering villagers and killing enemy pirates, but even that is done in a fun way. The best part of the game though is the music that starts when you get near a tribal village. You'll know what I'm talking about when you get there.
If Plunderland is updated as often as Pocket God, there is really no reason that it couldn't become as popular. It's just as fun and has more to do, but it certainly will need constant updates to keep things fresh.