Ninja, Inc. Review
Price: FREE (On sale from $0.99)
Version: 1.3.2
App Reviewed on: iPhone 5
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So zombies are being zombies and overrunning the place. In order to drive the rotting hordes back players will have to train elite teams of ninjas (culled from a number of different folks found throughout the neighborhood), then hone their skills to a razor’s edge. Functionally it’s a lot like building rooms in a tower to attract/hire specific people, then turning them into killing machines. Each ninja that isn’t otherwise occupied with sparring and whatnot steadily earns cash that’s needed to buy more rooms and expand the towers. I say “towers” (plural) because as soon as any of the nearby buildings swarming with zombies are completely cleared they’ll be added to players’ real estate holdings and function just like their main structure.
Having so much to do could also leave players feeling overwhelmed, though. It’s not absolutely necessary to plow through every little task in one sitting, of course. On the other hand it can be difficult to keep track of everything. With all the tunnel digging (i.e. fighting underground zombies to unlock new combat skills), individual ninja upgrades, scroll construction, building expansion, expansion expansion, training, fulfilling quest requirements, hiring sidekicks, and simply clearing out infested structures it can become a bit difficult to keep track of everything.
Ninja, Inc. is a little rough around the edges and possibly suffers from having a bit too much to do at one time, but it’s surprisingly difficult to put down. There’s always the desire to see that next ninja or finish clearing out one last floor. That’s what kept me playing, anyway.