M.U.L.E. Returns Review
Price: $4.99
Version Reviewed: 1.1.0
Device Reviewed On: iPad Mini Retina
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MULE Returns is basically an economic simulation presented in game form. A remake of a classic Atari game, players set out to colonize a new planet with three other participants. Players take 6-12 turns to claim land, farm resources, and make the money necessary to not just be top dog among the colonists, but to also help the colony be successful overall at the end of the game.
An element of chaos factors in as random events will cause production to spike, or resources to suddenly be lost. These play a role in the auction portion of each turn: here players can buy additional needed resources or sell their surplus. The colony store will be stocked with what players sell back but buys low and sells high, so players can use this to profit more from players needing resources by selling below store prices; in the case of a shortage in the store, a lucky player who is the only one with a surplus could become quite wealthy.
Sadly, the lack of multiplayer in some form at launch means that something is missing. Taking on the computer is interesting, but this definitely seems like the kind of game that would be more interesting if other players could get involved. An asynchronous online mode could work for resource buying and collection with some changes to things like runaway MULEs, though the auction system would have to be redone. Still, it doesn't seem impossible. It would be interesting to play with and I look forward to when it's available.
MULE Returns is sorely missing multiplayer, but the idea at the heart of the game is a ton of strategic fun, even 30 years later.