Minigore 2: Zombies Review
+ Universal App
$1.99 Buy now!

Minigore 2: Zombies Review

Our Review by Carter Dotson on December 7th, 2012
Rating: starstarstarhalfstarblankstar :: THE WALKING DEAD
Share This:

Minigore is back with a new zombified sequel, but does the game just kind of saunter around aimlessly?

Developer: Mountain Sheep
Price: $1.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5

Graphics / Sound Rating: starstarstarstarblankstar
Game Controls Rating: starstarstarhalfstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Replay Value Rating: starstarstarhalfstarblankstar

Overall Rating: starstarstarhalfstarblankstar

It’s been a long time, Minigore. This was one of the original dual-stick shooters, preced only by perhaps iDracula. Three years later, with the genre stagnating, John Gore and company are back in Minigore 2: Zombies. Spoiler alert: the enemy this time is zombies. Yep, the cultural trend that just won’t die (how apropos) is here to feast on some brains. Thankfully, there’s plenty of weapons, from machine guns to sheep launchers, ready to make sure that what is dead may die again. And again and again, because there are a lot of zombies.

Structurally, the game is kind of odd, in that it’s somewhat level-based, as far as that there are 7 different levels to play, but it’s also endless-based. There are objectives to be completed for extra coins, but the ultimate goal is to kill the boss. Said boss usually makes an appearance right at the beginning of the level, but then comes back after a while to finally take on the player. Of course, it’s ultimately all about the loot: collecting coins to unlock new levels, new characters, new weapons, and upgrades . Precious, precious upgrades.

There’s a variety of characters to play as, mostly those returning from the original Minigore: remember Jake from Hook Champ? He’s back! I like him the best because he is a silent protagonist; sorry Jerry Gore, but your quips stopped being amusing a while ago.

What this game just feels like is aimless – ironic because of the auto-aim functionality – even from the start, it just kind of throws players into the fray with little explanation. Everything just kinds of happens, and that’s it. Boom. Collect coins, go to the shop and spend them mid-game, but then the count is reset, and does that affect the high score or anything at all? Well, there are no high scores at all, so, I suppose not. It just feels like aimless wandering.

That being said, it’s still a rather solid dual-stick shooter. The game seems to encourage being constantly on the move, trying to avoid damage by staying away from the hordes, and moving to the next weapon pickup. Staying focused and strategizing is the key to success, and I like being rewarded for being intelligent. Still, the experience just left me feeling empty: it exists, it’s not bad, it looks nice, but I felt otherwise unfulfilled by it.

iPhone Screenshots

(click to enlarge)

Minigore 2: Zombies screenshot 1 Minigore 2: Zombies screenshot 2 Minigore 2: Zombies screenshot 3 Minigore 2: Zombies screenshot 4 Minigore 2: Zombies screenshot 5

iPad Screenshots

(click to enlarge)

Minigore 2: Zombies screenshot 6 Minigore 2: Zombies screenshot 7 Minigore 2: Zombies screenshot 8 Minigore 2: Zombies screenshot 9 Minigore 2: Zombies screenshot 10
Share This: