Micro Miners Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating:





User Interface Rating:





Gameplay Rating:





Re-use / Replay Value Rating:





Overall Rating:





The basics of Microminers are very easy to learn. White miners dig up silver, black miners dig up coal, both can mine gold, and neither can mine the others’ “exclusive” ore. They also can’t cig through rock and are extremely susceptible to death by explosions, gases, and lava. Spread liberally throughout each vertically scrolling level are large mineral deposits and other treasures that are typically surrounded by some form of obstacle or another, and players will have to figure out how best to reach them using only a “dig” and “fill” tool. Each deposit must be mined to a certain degree in order to count as obtained - it earns one to three stars depending on how much is taken - while missing three deposits results in a Game Over.
If there was one criticism I’d have to level at Microminers (and there is), it’s that the pathfinding can sometimes be a bit wonky. They move in set patterns that are determined by topography, and having even a couple of pixels in the wrong place can put a group of them into a loop that could get them killed once the top of the ever-scrolling screen catches up to them.
I can totally see why Notch gave Microminers his blessing now; it’s a fantastic realization and adaptation of his original “sketch.” This is an iOS game worth talking about, and very much worth owning. I’ll be buying my own copy once it’s released, that’s for certain.