MetalWars3 Review
Price: $1.99
Version: 1.0
App Reviewed on: iPhone 5
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The story in MetalWars3 is about as important as the letter spacing in its title but the gist is this: It’s the future, the nations of the world banded together only to end up fighting again, and all these skirmishes involve mechs. The gameplay, on the other hand, is an interesting combination of the customization and fairly streamlined weapon-management systems found in games like Armored Core and the more methodical sim-like combat from titles similar to Mechwarrior. Players steadily enhance their walking tank with better parts and weapons, go on tougher missions to earn the resources needed to research and create better gear, and so on. The missions themselves are varied enough, at least in setting, and usually involve making sure there are no more red dots on the radar.
Granted it’s been a while since I’ve played the first game, but as far as I’m concerned MetalWars3 outshines it in every way. The visuals are pretty slick despite some of the simplistic effects and the controls are responsive, which is pretty much all I wanted in the first place. On top of that there are more parts and weapons to make use of, both for the playable mech and for the one piloted by the AI-controlled wingman.
MetalWars3 is a big step up from the 2009 original, however it still doesn’t quite manage to stand out very well. It’s pretty, plays well, and offers up some nice options but ultimately feels rather dull and moves along at a glacial pace. I wouldn’t call it a bad iOS mech game; just not the iOS mech game I’ve been hoping for.