Version Reviewed: 1.0.11
App Reviewed on: iPhone 5
Graphics / Sound Rating:
Replay Value Rating:
On paper, Marvel Mighty Heroes sounds pretty good. It’s a free-to-play MOBA style sgame that’s vaguely reminiscent of the much underrated Marvel Ultimate Alliance series. It’s not very good, though. Plus it’s pretty heavy-handed with in-app purchases.
You play through various brief levels alongside three other players. Each of you can choose to switch between characters but rather unusually, you can all play the same character. That’s a problem as four Hulks in battle look silly and highlight just how easy this game really is. While each character offers different skills and abilities, you rarely need to mix things up in order to get anywhere.
Also, inexplicably, you have to start at the beginning of each scenario meaning you often replay the same sections over and over again. There’s an energy system too, meaning you can use up a lot of energy simply replaying sections rather than getting anywhere new. Of course, you can always buy more energy. You can buy new characters too, although expect these to be visual changes rather than anything substantial.
Moving around in the game is easy enough to learn which is one benefit, and I rarely encountered significant lagging issues, but Marvel Mighty Heroes soon turns fairly dull. Each match only takes around a minute to complete but it’s still quite tedious after a time. They tend to correlate to a matter of guarding objects or taking out a boss, but really you’re just beating stuff up.
It’s a waste of a license really, as the sole benefit to Marvel Mighty Heroes is being able to unlock and collect your favorite characters. You can level-up and feel some sense of progression but it’ll rarely tax you sufficiently in order to then excite you. It’s all too samey and repetitive, and repetitive. You get the idea?