Madmonster Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
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The general idea of Madmonster is to mess up everything in sight. Perfect for a giant monster. Players can guide their behemoth left and right either by tilting or tapping the sides of their screen. They just have to get it to collide with an object and the resulting explosions take care of the rest. Of course they aren’t just tossed into a city and told to go nuts; they’re also given a set of three challenges they need to complete in order to unlock the next level. These range from racking up a specific number of combos to trashing certain vehicles and can be a lot tougher to pull off that one might think. Fortunately all the coins earned in a run are stockpiled and can be used to buy permanent upgrades - to make things easier - or even unlock new monsters.
There’s just something about the ridiculousness of bouncing off of tanks to smash into helicopters to ricochet into satellites and onward past the planet’s orbit. The monsters are adorable even when they’re destroying billions of dollars worth of military hardware and it’s always exciting to try and get over that Best Distance line. The steady trickle of upgrades and new challenges is also a great incentive to keep players invested in their bouncing critter. There’s an awful lot of content to access here, and that’s without considering all the other monsters that can be unlocked and individually upgraded.
All in all Madmonster is yet another great pick up and play iOS addiction. It’s cute, funny, and most definitely charming. Aiming at off screen targets is a hassle but it’s hard to care when I’m enjoying myself this much.