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Being a hardcore RPG fan, I get sad when my interest peaks for a game, only to come off as disappointed. This is what happened with Luna Story. Don’t get me wrong, there is a solid RPG somewhere behind some much needed fixes. I cannot, however, discount these needed changes in order to recognize a possibility, instead of reality.
The reality is Luna Story comes off as rushed. I don’t say that just because of the problems I found with the game. The entire delivery of the story seems to be at 1.5 to 2.0 times the normal FPS that games run. The opening sequence felt like I was seeing a story in fast forward.
To further complicate things, the screen orientation is portrait, but the control locations are designed for a landscape game. The result is a bottom screen that is crammed with buttons and no real accuracy of control to be found.
Luna Story does have redeeming qualities though. It provides the same kind of nostalgic experience that is available for many of the ARPGs on the iDevice platform that have been developed with old school gaming in mind. The story line seems solid, from what I have seen of it, and the combat seemed well designed, minus the control frustrations.
I’m not ready to give up on Luna Story. There is a good game lurking somewhere in that game. I’ve got hope that the developers are working on some much needed design improvements. If I get word that these improvements occur, I’ll try and provide an update at that time. You can give Luna Story a try for yourself for $2.99 on the app store now.