The Lord of Orcs: Online Strategy and Tactics Review
Price: FREE
Version Reviewed: 1.8.0
App Reviewed on: iPad 2
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In almost every fantasy setting they’ve appeared in, orcs are the go-to generic enemy. Need a massive rampaging horde to raid the countryside? Or how about a faceless humanoid enemy player characters can feel relatively conscience-free about slaughtering wholesale? Orcs always fit the bill quite nicely. But that same generic-ness that makes them so plug-and-play ready also tends to make them dreadfully boring. Would that I could say RagCat Games’ The Lord of Orcs bucks that trend and makes them into compelling protagonists. But sadly, I cannot.
The process of building and upgrading your base, since it’s tied into the story mission progression, is so heavily guided and directed that there’s little-to-no reason to care about it. Sure there’s a degree of base layout strategy if you’re truly worried about PVP attacks from rival clans, but even that is a relatively toothless threat for the most part. Instead I just found myself sleepwalking through the game, waiting for upgrade timers to finish counting down so the next mission could be unlocked or for troops to train so I could take on yet another enemy camp that only requires the eventual death of several dozen troops to brute force through.
I didn’t expect nuance and subtlety in a game called The Lord of Orcs, but other than the quite well-done artwork on the character portraits everything on display here is simple, basic, and crude. And while crude may be synonymous with orcs, most will be hard pressed to find enough redeeming qualities under the grime to really care.