Knights of Pen and Paper Review
Price: $1.99
Version: 1.04
App Reviewed on: iPhone 3GS
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As with many analog RPGs, there are a number of scenarios to select from before starting a new game in Knights of Pen and Paper, and that choice impacts a number of the events and NPCs that are encountered. Once that’s sorted out it’s time to get the players situated. Up to five people, ranging from a hipster to Grandma, can join a game at the beginning or in-progress. Each personality has a passive bonus (i.e. the Pizza Guy costing half as much to add to the group) as well. And, of course, every player can be assigned a typical fantasy RPG character class. Even the combat can be customized as players get to choose how many monsters to include; more means tougher and better loot/experience.
Although as much as I absolutely love Knights of Pen and Paper, it seriously needs better localization. Much of the dialog (which is clever and ingenious in the way it mimics typical RPG nerd banter) is awkward, which is a pretty severe disappointment. Along with that, the slaying quests can be a grind since they often require killing X-number of a creature when monster groups can only contain so many. And forget about it if they’re elites. Only one elite can be added to each fight, so killing ten Giant Rats takes a while.
Even without the homage to pen and paper nerdery Knights of Pen and Paper is a fantastic semi-self driven RPG adventure. It’s clever, charming, customizable, and virtually infinitely replayable. Best download it and start attacking that darkness!