Knightmare Tower Review
Price: $2.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 5
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Burrito Bison creator Juicy Beast's latest game, Knightmare Tower is based around offensive gameplay instead of pure survival like other similar vertical endless games. Players control a knight flying upward, and dash downward on top of enemies to hurt them and bounce back up in the air at a higher rate. Combos can accelerate the knight even faster, and powerups can help along the way. The enemies aren’t just there to take a beating: they’ll try to attack the knight and do enough damage to kill them. The other big hazard is lava, aka “Dear Knight, I suggest going faster if the plan is to not burn to death. Love, The Giant Rapidly-Rising Pool of Lava.” I suggest staying out of it.
The controls are tilt-based, which is something I wasn’t a huge fan of at first, especially considering I’ve played a lot of the game on the Ouya with its gamepad. Having a joystick to move around feels more accurate. And by ‘feels’ I mean, ‘I perceive it to be more accurate though it actually might not be.’ I made a lot of the same mistakes that I made on the version with a real controller, so I don’t think it’s actually any worse to play this way. There’s just an added discomfort that comes from the physical holding of the device, that one jostle or wrong move might mess up a downward attack. There’s more tension, but the tilt controls aren’t objectively worse.