Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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When playing KingHunt, there's that sense that a great game could eventually arise from promising beginnings. Currently, it's deeply reminiscent of Fruit Ninja but also full of untapped potential. Sometimes vague in its explanation, I suspect there will be numerous updates in KingHunt's future, leading to quite the hit. For now? Well, it's fun. I'll give it that.
Unlike Fruit Ninja, there's definitely a story contained within this slicer and dicer. Players traverse across 12 different medieval realms, defeating bosses and unlocking challenges. The core gameplay is the same throughout, with players using their finger to slice across numerous enemies at once, but it's a fun if familiar mechanic. The bosses are a little too easily defeated but watching the points rack up is rewarding enough.
With the benefit of the personality that characters bring over fruit, there's some fancy slicing action going on that looks really quite impressive. Along the way players can collect gems through regular play, as well as trinkets through a bonus stage. Problems lie, however, in the way in which KingHunt rarely advises on what's going on; instead leaving players to stumble through and figure things out for themselves. In particular, the concept of swiping through 'level up' badges isn't clearly defined, leaving one wondering what's going on at first.
While KingHunt might be a little rough around the accessibility edges and not as revolutionary as it'd like to be, it's still fun. It's understandably got some catching up to do given the time advantage that Fruit Ninja has. Fortunately, this title has all the necessary elements required to succeed and I'm confident it will improve over time. For now, enjoy the finely honed game mechanics and easy to learn gameplay.