Heroes of Loot Review
Price: $1.99
Version Reviewed: 1.0.1
App Reviewed on: iPhone 5
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Distilling a genre down to its basic elements isn’t necessarily a difficult task, but doing it well absolutely is. Just cutting gameplay and other mechanical elements out at random won’t do; it really requires surgical precision. And yet, Orangepixel pulls it off so well with Heroes of Loot they make it look effortless.
The most miraculous thing about Heroes of Loot’s simplicity is that Orangepixel managed to trim the fat but kept all the fun intact. Not only that, but they seem to have made the fun even more fun. Running through the halls and chucking weapons at enemies is incredibly quick and twitchy (in a good way), but the controls never get in the way because characters will automatically target whatever enemy is closest to them. On its own, something like this could start to become dull but thanks to the occasional quest room, complete with random quests, there’s always some sort of goal to strive for. Aside from the mass destruction of a dungeon's ecosystem, I mean.
I’m not so naïve as to think that Heroes of Loot will appeal to everybody. However, I’ll be totally shocked if it doesn’t become a favorite among iOS-wielding Roguelike/RPG/Gauntlet fans.